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Post by CJ on Jul 19, 2012 18:38:41 GMT -5
Sprite and I have talked about some possibilities for Regala. We would run that country together, with Sprite pretty much playing everyone except Matthias.
I have the Fire Tribe but they're most small time. It's most likely you'd see them allied with someone, rather than fighting on their own.
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Post by Kyubey on Jul 19, 2012 19:17:09 GMT -5
I have the people of Galatae Island, who would be more than happy to show up to your various wars. They wouldn't be siding with anyone though, they'd just fight everyone. Including each other.
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Post by Shark a' Pult on Jul 22, 2012 23:51:44 GMT -5
I had an idea for a plot that I would have suggested for the Lost Time thread, then I remembered it could work for the anime girl crew, then I realized it could work for anyone really.
Basically, anytime we see advanced tech in the One Piece verse and the RP, it tends to be pretty amazing and intriguing for the setting, being like a glimpse at a hopeful future. Instead, I wanted to portray a place where the advanced tech is the bane of society, and the place is failing because of it. Science does not provide answers and it does not help people's lives or let them live easier, it only makes things worse. Quite the opposite of what we're used to.
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Post by CJ on Jan 17, 2013 1:00:19 GMT -5
Moved this here from a topic I made tonight because I realized we had already had this thread. Derp.
Here's an idea I had, based on a chat last night (OHOHOHOHOHOHO).
The crew finds themselves in An, an island of Magic and Dreams. Those who meet with its Grand Wizard are sent on a hazardous quest to earn the prize of their wildest dreams. For instance, someone like Wolf or Hil might wish to be a normal human again and have it rewarded to them. The twist? They earn their reward immediately, benefiting or limiting them greatly. If they can defeat the powerful Witch Beyond the Mountains, they can keep (or reject) their wish.
But how did the crew find themselves in An anyway? And why isn't Kusu with them? This could be the strangest adventure yet.
This arc would be treated as a "What If" arc. While technically canon, the wishes and fulfillment of the characters would not carry over into future stories.
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Post by CJ on Mar 11, 2013 0:51:38 GMT -5
I addressed with Kylor in the chatbox that I would really like to do the next arc. Of course, I'm not going to declare the arc after Victoria be mine but, if it was, it would be a shorter thread, likely only taking up 7 or 8 pages depending on how it goes.
I already posted the Wizard of An one that people wanted, apparently. Here are some others.
Followers of Darkness
The Shadow ? Pirates arrive at Peepaway Island for some R&R. It's an abandoned island with a lovely coast and dense jungle. Our story begins in the dead of night when several unexpected visitors raid the ship in an attempt to kidnap none other than Mr. Dark. The weak and wild natives are (likely) quickly subdued and explain that they're part of the "Mr. Dark Fan Club," a group of people devoted to worshiping and praising the rogue doctor. But who would ever praise Mr. Dark? What kind of people are these? Will Kusu's jealously of Mr. Dark's fans subside? Tune in to find out!
Dawn of the Sqwee
The setting is Ceremoomoo Island, a ranching island full of all different assortments of cattle and livestock. It's a normal stocking up shopping spree for the pirates. Hil is allowed to take a break from his navigation duties and walk about the island in his zombie body. All seems to be going well until Hil suddenly bites into the arm of one of the locals like a ravaged animal, causing the woman to fall ill. In a crazed daze, the zombie targets more people, ceasing only when the crew can stop him. Even when he's captured, his victims begin to develop the same mentality and attack and infect others in the same way. A plague spreads about the island, threatening to infect everyone no one is left. Is there a cure for the plague? How did the plague even begin? And why is Theodore the sheepbull immune to the infection?
And... there you go, I guess.
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Post by Shark a' Pult on Mar 16, 2013 14:50:48 GMT -5
Comfortable Imprisonment
The crew reaches an island, but they are imprisoned in a strange way. Like everyone that ever comes to this place, they are welcomed and treated well, but they are not allowed to leave. Anyone who comes to this place is forced to become a citizen. The place itself is quite nice, the lifestyle is very comfortable, people are happy and accommodations are plentiful. However, while living here may be nice, it effectively means the end of the journey. Not content with this, the crew has to find a way to break into the most secure place in the island to steal the way out.
Ship City and the Water Spike
Following the course, a climate anomaly confines the crew and the ship to a makeshift floating city, comprised of all the other ships that found their way here and also could not escape. Surely there is a way to navigate away from this strange place, but how when the longer it takes to figure out a way, the less and less likely the chances are?
Standing Ruins of the Drowned Kingdom
A sunken civilization that was perhaps, in another time, a jewel of the sea. Now it resides below it, save for the tallest of towers and spires. Amidst these remnants of a time past, people from all over have come to set up shop for various reasons. A new place to live, the notion of a strange and unexplored sunken land, and the rumors of incredible treasures hidden within. While waiting for the compass to adjust, what might the crew find in this strange place?
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Post by Kuro on Apr 2, 2013 23:15:40 GMT -5
For Losers:
Gevanova is a lively, busy, bustling ghost town. No one has ever lived there in hundreds of years, but the citizens are always eager to welcome travelers, regardless of pirate or marine or any sort of status whatsoever. The houses are all falling apart, the roads are in ruins, the food is literally rotten, and a giant castle the very image of poor age and decay looms over the decrepit city, but the people don't mind. In fact, they're simply vibrant when they hear that a new group of travelers has come to their town. The town sees so few travelers nowadays that each outsider is cherished. It would be a shame if any of them ever had to leave.
As they sail towards their dreams, the losers find a long-dead town that doesn't seem to quite know that it's dead. The people certainly aren't ghosts though, since they can touch and grab and hold the outsiders just fine. In their attempt to escape a town beset in the death and decay of all but its inhabitants, the losers stumble onto dark secrets and darker purposes. Why isn't Gevanova on the map? Who are The Many? Why shouldn't the castle even exist? As both reality and sanity start to lose all meaning, the losers will learn that some dark corners of the world are better left undiscovered.
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Post by Kyubey on Apr 6, 2015 17:23:03 GMT -5
Had a few ideas. Thought I'd write them down. Note that these are very rough concepts, with several details intentionally left open-ended. I'm open to any thoughts or suggestions!
Princess of Dreams and Fear The crew arrives at Dipinto Island, a bright, sprawling city, filled with cheer and wonders. Our heroes are welcomed into this merry land, and are invited to stay as long as they'd like. However, the more the crew explores the island's many attractions, they realize how much things don't seem to add up. First comes the realization that the island's resources couldn't possibly sustain its apparent affluence, not to mention the many paths that end up nowhere, and don't even get me started on how strangely quiet the nights are... or the erratic behavior of the nation's sole ruler. Soon enough, the crew becomes entangled in a web of madness and deception, that only gets worse as time goes on. Is the crew imprisoned in a twisted and malicious scheme, or is their captor just as trapped as they are?
Secrets of Shroud Mountain Bloody war, doomed lovers, and a tragic history set the background for this tale. As the story goes, a lost piece to the Grand Line's long and tortured past rests somewhere on a snowy mountain, and the answer would give great power to whoever finds it. The crew sets out to scale the mountain and learn what rests there, but the journey is not easy. Dangers of all kinds are unleashed upon the pirates, as they soon discover that history sometimes lingers. Before long, it's not just the crew's courage that's tested, their very bonds and dreams are put to the test. And that's not even taking into account that they're not the only ones determined to uncover the forgotten past...
Adventures in Class and High Society Given the promise of rewards beyond belief, the crew is sent to infiltrate a party held by the nobles of one of the Grand Line's richest cities, where they must pretend to be the entourage of a prominent aristocrat. However, during the mission, rumor gets out that a band of thieves has entered the party in disguise, and suspicions are suddenly raised, with no one allowed to leave! Can our heroes throw suspicion off themselves while getting to the bottom of the mystery? Or will the high heels and proper manners prove too much for them?
Advance of the Shadow Fleet In a sunny sandy town, like the kind one often comes across while sailing the seas, it seems as though the crew can finally relax, if only for a short while. So of course it's not very long that they're confronted by a young man, who begs for their help. This strange figure claims to be the island's true mayor, who had been violently overthrown by a cruel and wicked pirate. However, the young man has no way to prove his tale, and even if it were true, the townspeople don't seem to even want their old mayor back. But whether the crew wants to help or not, they shortly find out that the island's current government lets no ship leave, without paying an exorbitant fee. Furthermore, they learn that this island is but a single piece of a much larger plot, by a hidden order that just so happens to have their eye on the crew. That's when they meet up with some familiar faces, who likewise got themselves involved...
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Post by Shark a' Pult on Apr 6, 2015 18:24:56 GMT -5
See Ky, it's not so hard!
But yeah, all of those sound great. I even had a similar idea as what sounds like, in your second one. Overall I like them, the only thing I might suggest adding, is what the crew might strive towards or what sort of victory goal they could have. Unless of course, just escaping most of those situations, is the goal itself.
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Post by CJ on Apr 7, 2015 17:14:34 GMT -5
I personally love the High Class Society one, but they all sound incredible!
I agree with Shark. What does the crew have to gain from all of these adventures? Other than that, they're really cool.
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