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Post by Shark a' Pult on Mar 7, 2012 3:04:18 GMT -5
Ok so the game seems pretty decent so far, I mean great for a starter project. Just some things I noticed lacking, whether you care to comment on or address them is up to you;
1. No diagonal movement, which in and of itself it not so much a bad thing, were it not for... 2. Sticky directions. I found it hard to change once moving in a direction, and without diagonal movement, I had to stop and turn before moving in another direction, which became a hassle in combat 3. No death animations, the monsters just disappeared when killed 4. Prolonged combat yields no difference, on each swing you get a sound and animation, but when holding attack down or hitting it rapidly enough there was just a persistent animation of the sword out in front of the princess 5. No walls in the forest and sky realms, and if you walk off the edge you can keep going forever I assume. Just to test it I walked off the side for about a minute and appropriately enough it took about a minute to get back 6. The hearts seemed unnecessary, I assume they were for healing but I never took damage. 7. There wasn't that knight you were supposed to rescue, even in the boss's chamber unless I missed something 8. The music was pretty bad, in the sense that it just didn't fit the game 9. Lack of any sort of menu
Again these are just the things I noticed in it that were want for change. Don't take it as a personal insult or anything. I wasn't expecting a game of the year and I know it's a work in progress, I just figure you might want to know problems encountered during play. If you aren't actually interested in my critiquing, then I'll just shower the game with praises.
I also had suggestions, but I felt that would be overstepping myself being that you are much more qualified than me about what a game needs, and that what do I know about what a game actually needs. I imagine I'm just here to point stuff out.
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Post by Neurotick on Mar 7, 2012 13:42:49 GMT -5
Actually a lot of the things that are wrong with it have to do with the GameMaker program itself which makes them nigh impossible to change (sticky directions, no diagonal movement [it is almost impossible to do anything that requires more than one keypress at a time], bugged combat, etc.). Some of the other problems, like death animations and the lack of the knight, are because my partner, who was in charge of all of the sprites, didn't make them.
I didn't have time to find any real music and neither of us were composers so that right there is why the music sucks. We weren't required to have music for the final product but we get a higher grade for more bells and whistles, so there you go. Shitty music is still music.
Also take into account that we had two weeks to make this in a program we knew absolutely nothing about, and I was stuck with pretty much all of the actual game design.
All of your complaints are ones I have too, but thanks to time constraints and noobness it's pretty much a moot point.
Also, my partner finally sent me the sprites for the mini boss (the night before the project is due hurr hurr) so the dl link should go straight to the finished game now.
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Post by Shark a' Pult on Mar 7, 2012 16:46:45 GMT -5
Well lemme be the first to say I wasn't straight out complaining, just saying some of the things that could do for change. Notice I didn't say things I thought should be added, in the same way I didn't really complain all that much. Because I'm sure you simply don't want to hear it lol. I realize the timeframe you had and I'm saying it's great what you did with it, just that if you are going to continue working on it, there are some things off about it that I noticed.
As for music, what's the actual details on that? Can you use licensed music from elsewhere if you credit it or something? Because I could certainly supply loads of usable music if that's the case.
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Post by Neurotick on Mar 7, 2012 17:19:24 GMT -5
Technically I could have used any music I wanted, but if I were to put it up for download or submit it for anything (like say showing it at any AAU gathering) I wouldn't be able to use licensed music because of copyright issues and bullcrap. All of the sound files in that game were taken from websites with either no-license-required sounds or attribute-only licenses. if you press F1 and scroll down in the info box you can see exactly where I got them all. Because everyone else in the class sucked we actually got to work on the file more, so I'll post it up in a bit. The controls are still clunky and fail hard and the music is the same, but there's some added doodads. EDIT: The game was a hit with the instructor despite its flaws. I uploaded the FINISHED finished game, y'all can have fun with that (here's the DL link for those who don't wanna look around for it) dl.dropbox.com/u/13392028/sudmdrver2.exe
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Post by Shark a' Pult on Mar 7, 2012 18:39:16 GMT -5
Yeah that new version is much better. I liked the disturbing rabbit heads all over.
Is it wrong that I was expecting the knight at the end to say something along the lines of "EY YO GURL LEMME HOLLA AT YA U WANT SUM FUCK"
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Post by Neurotick on Mar 7, 2012 19:32:15 GMT -5
It's not wrong at all, that's pretty much the attitude we thought the knight had anyway.
That or some faux-gay hipster type. Either way the best way we could describe him was "douchebag."
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Post by Neurotick on Mar 9, 2012 3:09:53 GMT -5
This week we did 20 more character sketches, for characters that would fit in the first character's world. First is small, second is large. You know how it is.
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Post by Shark a' Pult on Mar 9, 2012 13:46:33 GMT -5
The second guy reminds me of Lord Raptor.
Have you heard of/seen anything of Broquest?
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Post by Neurotick on Mar 9, 2012 20:26:12 GMT -5
Nope.
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Post by Shark a' Pult on Mar 9, 2012 23:18:36 GMT -5
You should check it out, they go through regular art redesigns like every week, and I think they do stuff similar to what you do.
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Post by CJ on Mar 12, 2012 20:59:49 GMT -5
I really like the brightdark (thanks for the term, Shark!) feel you've got going on in these character designs. I felt myself trying to pinpoint which ones I liked best in each group. It must have been incredibly stressful trying to come up with these designs.
I favored the fourth design in on the second row. I don't know what it is but the elegant feel to her paired with the giant monster hands really struck me as cool. Keep up the awesome work; hopefully I'll remember to check this thread.
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Post by Neurotick on Mar 15, 2012 2:20:12 GMT -5
So once again, this week is a rehash of a previous assignment but with more "focus" on a specific setting and different characters. In this case, we're moving forward with last week's 20 character sketches to 20 props and 3 finished character sketches. I have one character sketch left which I'm planning to do tomorrow, but the props are all done! As usual, first is small second is large. The props are (in clockwise order starting from the top left): giant hand weapon designs for the sexeh lady, flintlock pistols and German flintlock pistol axes (yes, they were a real thing) for the Mephistopheles rip-off, belt buckles for the blade-hand guy, and more jars of energy bits. If you're confused as to what I'm referencing, you might want to look a few posts back at last week's drawing assignment. That is all.
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Post by Shark a' Pult on Mar 15, 2012 2:39:53 GMT -5
I actually have pictures of the real weapons, so I knew what those were when I saw them and laughed.
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Post by Neurotick on Mar 15, 2012 23:08:53 GMT -5
Characters are done. Enjoy.
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Post by Kyubey on Mar 19, 2012 15:47:28 GMT -5
I like all of those, especially the one on the right, though I must ask, what is that thing on its waist area?
Your style is really cool, by the way. Looking forward to more.
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