What follows is a timeline of the One Piece RP, and a chronological list of its consolidated events;
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Key;
Plain = Primary crew, or thread
Red = Side crew
Blue = Side thread
Green = Special thread (read for details)
~~~ One Piece HQ, the Events of Four Years Prior ~~~The Thistlewoods Form:A tumultuous situation in the desert country of Alabasta marks the beginning of things, when a revolution brings together a loose collection of individuals who will go on to start something
amazing.
The Dead End Race:Desperate for cash and curious of rumors, the Thistlewoods find and take part in the Dead End Competition, a sailing race that involves high waterfalls, sharp turns, and sea kings, oh my! Can the crew overcome these obstacles and defeat the dastardly race champion, Gasparde? (Submitted by Kuro)
A Crystal Door on Gomorrah Island:Rumors of witches and Lion Squirrels are abound as the Thistlewoods discover Gomorrah Island, a center of thievery and deceit. There speaks a tale that a Crystal Door lies underground, filled with a treasure to rival One Piece. But is the legend Beth Anderson speaks of true or merely a myth of the island's creation?
Exploring Jaya:The crew finds itself on the strange island of Jaya, where they learn of a land in the sky. New friends are made and old friends are lost as they try to figure out how to reach it and fight against opponents who would mock the very idea of dreams. (Submitted by Kuro)
Skypiea Awaits:Desciption
(For CJ to describe)
The Warlords Assemble:The first Government meeting of many to come, several noteworthy figures including a collection of individuals from among the Seven Armed Seas convene in order to discuss the state of things in the world, as well as membership amongst the Shichibukai themselves.
Around the World in Eight Days:After the prior Government meeting, the warlord Arch becomes obsessed with finding a particular person, Kusu of the Thistlewoods. After enlisting the help of some unlikely individuals including a fiery chef named Connor, a gaseous bounty hunter named Ronko, and captain with a chip on his shoulder named Qwerty, the group of improbable allies strike out in order to locate the Hawk Princess. What ensues is a wild journey of incredible proportions, the likes of which to this day none have matched.
New Kids on the Block:A new pirate crew forms, intent on sharing center stage with the Thistlewoods. With its roster of determined swordsmen, sharp-eyed marksmen, foul-mouthed inventors, and a strong captain to boot, who knows what sort of adventures they will encounter and what sort of greatness they will find in their search for an advanced island.
Escape from G8:Taking their leave from Skypiea, the unfortunate Thistlewoods land smack dab in the center of a Navy stronghold, one designed to keep targets prisoner. Between being hunted by the stationed Marines, the crafty machinations of a new villainous group, and practically everyone on the blue seas trying to join up with them, can the Thistlewoods escape the guns of Navarone?
A Gentler Touch:The RP takes on a nicer scent and a softer feel with its latest upstart crew whose ambitions are high and rules are one; no boys allowed. Well, for the most part. Can the handsome, single mister Doctor stay afloat in this pink bubbly sea of pretty flowers and perfu- actually, forget trying to sugar coat it with the feminine crap. These girls were damn near the most vicious, hardcore, and badass pirates to grace the seven seas, laying waste to anyone dumb enough to get in their way.
The Chaos 8 Strikes:Cower in fear at the new villains on the scene! A group committed to everything and nothing, the Chaos 8 follows neither rhyme nor reason in making itself known as a rogues gallery intent on bringing chaos where there is order. With a lofty starting goal of eliminating the numbered Cipher Pol of the world, who is safe from this group's reign of terror?
A Very Merry Davy Back Fight:In trying to take it easy after their escape from G8, the Thistlewoods become embroiled in a bitter competition with the Foxy Pirates, where the prize at stake is... themselves? In the Davy Back Fight, a series of "friendly" games take place where crew members are wagered to be lost and won back. Against the crafty Silverfox however, there looks to be significantly more losing than winning. Can the crew pull through these grueling games, and remain the Thistlewoods in their entirety?
Discovering the Trail:Rumors begins to surface of an organization with ties to the Three Great Powers. Specifically in regard to the Four Emperors of the oceans. With promises and rewards untold, an individual with a dark wish is enticed into finding out more about this Grand Path.
Time to Kick Back:After having worked their way through a tumultuous time since their return to the blue sea, the Thistlewoods take the chance to relax for awhile. A lovely resort on a peaceful island (as peaceful as a volcano can be), everyone sets about having their own sort of vacation. Will their plans be cut short however by scornful eye of Marines stationed on the island?
The Beginning of a Habit:With their position established in the world at the destruction of the majority of the Cipher Pols, the Chaos 8 decides to take things up a notch and attack the Three Great Powers directly. And what better, or, more chaotic way than to go after a man before he was a man? A warlord to be precise, with the power over time and living as an adult in the time when he was only just recently born. By kidnapping the infant warlord the Chaos 8 seeks to gain the upper hand, but the baby's parents and their allies won't sit idly by and let it happen.
A Snake in the Grass:Seeking nothing more than a challenge, an unlikely contender from an unscrupulous background enters the Grand Path. Snake Havey begins to make a name for himself within the group, and gets exactly what he came for; the challenge of a lifetime. As he climbs higher through the ranks of the group however, he begins to stir up more than just feelings.
An Ill-deserved Party:To celebrate the graduation of Dan Taylor from the Grand Path to better things, a shoddy party is thrown with few guests, intended only as s formality to which he himself does not show. Due largely in part to the fact that the man was neither well liked nor well known, the celebrations are not a complete loss however when in a rare occasion multiple members from across the ranks are gathered in one place and allowed to meet and greet. All graciously hosted in the Happy Happy Restaurant and catered by its owners, the Andersons.
Sharing the Spotlight:(For CJ to describe)
Description
A Watery Road to Water 7:In continuing their journey, the Thistlewoods find themselves en route to the famed city atop the waves, Water 7. Upon arriving the crew is met with many new sights and people, while they themselves have many important matters to attend to, chief among them the repair of their trusty vessel; the Happy Tuesday. While everyone makes themselves busy about the city in their own ways however, the criminal element of the Franky Family takes an interest in the crew, attacking and kidnapping its members specifically. Will the crew sit idly by while their friends are in jeopardy? All the while a more sinister, secret plot begins to unfold resulting in the attempted assassination of the the Mayor, Iceburg, seemingly at the hands of renegade Thistlewood crewmates.
A Tragedy in Saionji:Like beautiful yet fragile vase, the happy lives of students at a prestigious boarding school are brought crashing down by a strange yet malicious individual. In the wake of what is viewed merely as a terrorist attack by Revolutionaries, the single remaining class member intends to set out and discover exactly what happened to her school, who the attacker and their allies were, and why it all transpired in the first place. She is of course, not without the help of her new and trusty sidekick; a block of animated wood.
The Meow Mix:(For Rinji or CJ to describe)
Description
All Good Things:In the wake of the attempted assassination, the framed Thistlewoods are branded enemies of Water 7, their assets seized and their names cursed. Between tracking the renegade crewmates, fending off attacks from the Franky Family and officials of Water 7, and being unable to prevent the death of one of their own at the hands of outraged citizens, the crew makes the final decision to intervene in force and prevent the successful assassination of the Mayor in the hopes of proving their innocence. Unfortunately the struggle proves to be too much for the crew, and like all good things the Thistlewoods come to an end, breaking apart and going their separate ways in the face of unfair and undeserved hardship.
~~~ (OPHQ to MG) Events of Three Years Prior(?) ~~~Finding Ways to Pass the Time:
(What happened in between, most importantly, Kusu meeting Nick and training in order to start the Phantom Hawks.)
Description
~~~ (MG) Events of Two Years Prior(?) ~~~Enter the Phantom Hawks:In the hustle and bustle of Mock Town, a number of individuals with virtually nothing in common are pulled together seemingly by chance to form a new crew. With the presence of a sizable Marine force and a number of bounty hunters however, is it really just chance, or something more?
Tea Time:Once again the usual Government suspects convene to discuss this and that, and the state of things. They do have the pleasant background of a fantastical garden and the scrumptious presence of tea and crumpets to smooth tensions over however.
Description
Plants VS. Birrels:In needing to dock for repairs, the new crew finds themselves on an overgrown wild island populated by hostile squirrel-bear hybrids. Enemies become friends however when the crew learns of the dire predicament of the tiny Birrels, and their threatened existence at the leaves of the ravenous plants of the island. In helping the strange little animals with their pest problem, the crew finds themselves rewarded with a fancy new ship. All is not well however, and the future darkens under the gaze of a strange figure with shadowy intents.
Following the Path:Snake Havey continues his climb through the ranks of the Grand Path with a seemingly unstoppable winning streak. Against such opponents as the Lodion and the Valentines however, can he make it through? Or will he slip up and make a mistake that will cost him dearly?
The Monster Island:Following the trail of taunts from a mysterious attacker, the crew finds their way to a dark island. An evil place, almost as soon as they set foot on land the crew are beset upon by foul monsters of the night. In order to solve the riddle of the island, the crew climbs to the summit of its biggest mountain, under fire from the servants of the dark all the way. Upon reaching the top, the Phantom Hawks are met by the dark being that lies in rest, their evil intent lording over the island. After a battle of epic proportions the crew manages to come out on top and learn of a great truth. Everything has a cost however, and with that truth comes a warning of the future; Karura.
The Fall of Regala:Following the warning of the Monster Island, the crew lands at the capitol of a large and populous country known as Regala. Unfortunately they do so only just before the coming of a great storm, one which threatens the entire nation itself. Though the crew, Marines, and the country defenses put up an honorable effort, in the end it proves to be ultimately ineffective in the face of the power of the group known as Karura. Though many lives are saved in the evacuation of Regala, many more are lost with its destruction, an act which will forever after stain the reputation of the Phantom Hawks; the group falsely believed to be the culprits of this tragedy.
Description
Putting an End to Karura:To put an end to the torment of Karura, the crew travels to their domain to make them answer for their crimes. Unfortunately the terrorist group is as prepared as they are strong, and in stopping them the crew are forced to assault their island fortress. Climbing a tower of perils and met with agents of Karura along the way, the crew must battle their way to the top in order to meet with the final challenge; the devious and dangerous leader of the group himself. Through a dire battle Karura is beaten, however with the benefit of its destruction came a terrible cost, and the crew was not without its own casualties.
Rogueseki Awaits:After the grievous loss at the hands of Karura, the crew inadvertently finds itself free of pursuers and tormentors, stopping by at an island where they can do what they please without having to watch out for their necks. Some go shopping while some go exploring, but all the crew prepare to continue the journey now that they are unburdened by revenge, though they end up taking on more than just supplies and stories; a stowaway, with a fast pair of feet.
Description
Finally, a Real, REAL Vacation:After many trials and tribulations, the crew finally manages to get a vacation. Landing at an lush, unexplored paradise, each of the crew find ways to spend time to relax and enjoy the scenery and the peacefulness. Unfortunately this is not to last, and the crew's time of relaxation is cut short when the Marines who have been tracking them attack. Interested in more than just arresting the pirates however, the commanders in charge opt instead to capture and transport several members of the crew to parts unknown.
Get in Line for Dock 9:Pursuing the Marines whom had attacked and ended their vacation, the crew attempts to rescue their stolen members. Eventually they find their way to a strange Government research facility under the water wherein many questionable and unjust experiments are conducted to patients held within, all under the watch of the dark overseer of the place. Though the situation looks grim for the captured members, can the rest of the crew break in and set their friends free? Who cares? The return of Thistlewood is what's on everyone's mind!
The Council of Kings:After the terrible events of Regala, a council of Kings is called. Surprisingly enough however, rather than discuss the very real and potential threat to their countries, the rulers in general would rather argue and go for each others throats. As much is expected however when Kings of places like Coryphaues and Ravunya are put in the same room. And all the while, Vasil is still just a clueless loser who knows nothing about Ashfall.
Getting in Touch with the Wild Side:In order to hide out for awhile and keep a low profile after tearing down Dock 9, the crew takes a trip to an island haven for the supernatural. The place where Takai spent his time after the Thistlewoods disbanded, the island serves as home for many strange and wondrous creatures and places. Going their separate ways, the crew each have their own little adventures on the island for monsters. The intrigue and amazement is cut short however, when individuals start getting their color drained by some unknown assailant.
Description
Kicking a Bad Habit:After an unprovoked attack upon the Happy Happy restaurant at the hands of the crown Prince of Ravunya, Vasil Iskar, Snake Havey joins forces with the Andersons to seek answers. After picking up some unlikely allies along the way, the wayward group finds their way to the country of Ravunya itself, though they are not the most welcome of guests. After a turbulent reception, Snake begins to find his roots, however the fiend Vasil resorts to kidnapping Baby Meek as a means of getting back at the group of would-be usurpers. Can our consortium of heroes track down the rogue Prince and recover what was stolen; both the baby and a legacy?
The Road Less Traveled:In order to make visions of the future a reality, Connor Anderson decides to set aside his Happy Happy apron and follow up on his position in the Grand Path. As the cyborg chef follows in the wake of those before him and climbs the ranks of the organization, he begins to lose himself in order to maintain sight of the prize. Can Connor make these premonitions come true before he succumbs to the machine within and turn upon those closest to him?
The Color Trap:Tracking the color draining thief, the crew finds their way to a seemingly pleasant resort island. Temporarily lulled into a false sense of security, the Vivied the Color Thief strikes, spreading his madness across the island. Can the crew escape, once trapped within the crazed colorman's domain?
A Look at Things to Come:In order to stop an existential threat, Uzo the regional champion of Being a Creeper, intervenes and sends the crew years into the future. In the strange world of a future on Thriller Bark however, it is hard to see exactly what it is that the time travelers should be worried about or be on the lookout for. Can the crew find what it is they were sent to the future for, and make the tough decision to act before it is too late?
A House of Beasts:Martin and Eta, the dynamic duo, find themselves on a mission to learn of the truth behind claims that the warlike nation of Coryphaues is developing a weapon with the capability to change the balance of power in the world. Coryphaues is a big place though full of mean people; can the pair of Government taskmasters find what they seek before they outstay their welcome and tensions come to the surface?
A Gallant Act:Despite the loss of its Captain along with several others, the remaining few members of the Phantom Hawks pull together and attempt to continue their journey. Reaching an island just before the New World, though the crew meets new faces and old, without their Captain and other supporting members they cannot overcome this last obstacle. After putting up a gallant final effort, the crew chooses its place to end, and the last few members disband and go their separate ways. Like the Thistlewoods before them, the Phantom Hawks are no more, their memory laid to rest.
~~~ (MG to MB) Events of One Year Prior(?) ~~~Bridging the Gap:
(Transition event, most importantly Kusu and Mr. Dark's actions which lead to the current crew.)
Description
The War of the Best:
Edward Newgate initiates a conflict with the Navy, the resultant war culminating in a battle at Marineford, the repercussions of which are felt globally and cause a change in the world order.
~~~ (MB) Events of The Present(?) ~~~Jubilee Island:At the summons of the Phantom Pirate Roger, a collection of individuals gather to form a pirate crew on Jubilee Island, only to draw the ire of marines stationed there. After some initial difficulty at the hand of the aforementioned marines these individuals, some willingly and some unwillingly, manage to obtain a ship and set sail. Though some members are old and some new, the adventures of the Thistlewoods and the Phantom Hawks resume.
Many Places in a Short Time:To seek a solution to a problem, the Andersons traverse the seas in search of the person who caused the problem in the first place. With some help they manage to track this person around the world in an attempt to retrace the steps of a journey they once made.
A Trip Aboard the Hyperion:After their departure from Jubilee, the newly formed pirate crew opts to travel across a rough patch of sea aboard a great and luxurious cruise liner. Though the time spent on the ship is memorable, strange powers force the vessel to run afoul of a greater and terrible storm. As the crew prepares to evacuate along with the rest of the passengers and crew aboard, they are met with horrible cursed foes vying to cause even more trouble on the already doomed ship.
A Return to Jubilee:In the wake of an upstart pirate crew, a Government meeting is convened to discuss the threat they pose, as well as sort out the issue of the Seven Warlords of the Sea. Unlike the previous council of Kings, the threat the pirates pose is taken quite seriously, and plans are enacted to ensure they do not run amok and cause a second Regala to happen.
The Stolen Island:After the sinking of the cruise liner, the crew finds themselves washed up on a poisonous and deadly island. Seemingly the only means of survival is to compete in a game for safety, and along with meeting some new faces and some old, the race begins.
Making Up for Lost Time Part 3:(Description CJ)