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Post by Hitotsumami on Feb 20, 2012 15:10:43 GMT -5
General Info:Name: Gender: Age: Birthday: Hometown: Height: Weight: Build: Hair: Skin: Eye Color: Blood Type: Race: (Human, Ghoul, Super Mutant) Faction: (Choose from the list: fallout.wikia.com/wiki/Fallout_3_factions ) Religion: (Choose from the list: fallout.wikia.com/wiki/Fallout_3_factions#Religions ) Personality: History: S.P.E.C.I.A.L:You start with 5 points to spend. You may subtract points from some stats and add them to others if you choose. In the end, make sure the total amount of points equal 40.Points to spend: 5 S.trength: 5 P.erception: 5 E.ndurance: 5 C.harisma: 5 I.ntelligence: 5 A.gility: 5 L.uck: 5 Perks:(Perks can be chosen by certain players throughout the RP. You may request 1 Perk during character creation which will be reviewed by a mod before becoming official)Inventory:Note: Update this part of your post whenever you add or lose an item. Your Total Weight cannot exceed your Carry Weight.Carry weight: ( 25 + (strength x 25) )Weapons: (Choose 2 starter weapons from the list and put the weight beside the item: fallout.wikia.com/wiki/Fallout_3_weapons ) Apparel: (Choose 1 full suit of clothing from the list and put the weight beside the item: fallout.wikia.com/wiki/Fallout_3_armor_and_clothing ) Aid: (Choose 5 Each for Food, Beverages, And Chems from the list, and put the weight beside the item: fallout.wikia.com/wiki/Fallout_3_consumables ) Miscellaneous: (Leave empty for now) Ammo: ( Choose a total of 25 ammo from the list: fallout.wikia.com/wiki/Fallout_3_ammo ) RESTRICTIONS: Starter Weapons must not have a Damage Per Shot (DMG/SHOT) of over 20. Starter Apparel must not have a Damage Resistance (DR) over 35. Total Weight:
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Post by Shark a' Pult on Feb 20, 2012 20:45:44 GMT -5
General Info: Name: Kenny Bridges Gender: Male Age: 23 Birthday: March 12th Hometown: Charleston Height: 5'10" Weight: 140-ish lbs. Build: Lanky Hair: Brown Skin: Sickly pale Eye Color: Brown Blood Type: A- Race: Human Faction: Megaton resident Religion: Donates caps to the Children of Atom from time to time Personality: Despite having been on the road a long time and seen a lot, Kenny remains a bright and energetic individual. A long-time scavenger, nothing brightens his day like exploring new locations and seeing new places. He is quite skittish however, potentially obsessive compulsive, and intensely paranoid. History: At an early age Kenny both discovered and became addicted to the wonders of Nuka-cola. Hearing rumors of old world facilities which specialized in creating Nuka-cola, Kenny did some research to learn of places called "Bottling Plants" which did exactly as the rumors claimed and actually existed. What more he learned a bit about the Nuka-cola company itself, and that their local headquarters were situated in Washington D.C. far up north. Gathering what information and supplies he could, he pieced together where he believed D.C. to be and set off on the long journey north. After several years on the road having learned much and seen much more, Kenny eventually located what remained of Washington D.C. and the surrounding area. Having arrived in the Capital Wasteland only a few months prior, Kenny has found himself living in Megaton, conducting his searches of the surrounding area from there.
S.P.E.C.I.A.L:
Points to spend: 0
S.trength: 4 P.erception: 7 (8) E.ndurance: 4 C.harisma: 4 I.ntelligence: 7 A.gility: 7 L.uck: 7
Perks:
- Quantum Chemist - Nuka-cola addiction (-1 Endurance, -1 Perception)
Inventory:
Carry weight: 125
Weapons: Laser pistol, Switchblade Apparel: Roving trader outfit, Chinese Commando Hat (Perception +1) Aid: 4 Noodles, 1 Mississippi Quantum Pie / 4 Nuka-cola, 1 Nuka-cola Quantum / 2 Stimpacks, 1 Rad-X, 1 Rad-away, 1 Med-X Miscellaneous: Ammo: 24 x energy cells, 1 frag grenade
Total Weight: 2 + 1 + 7 + 3 + 1 + 1 = 15
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Post by Hitotsumami on Feb 22, 2012 1:26:32 GMT -5
General Info: Name: Roland Deschain Gender: Male Age: 33 Birthday: February 22, Hometown: Primm Height: 6'2 Weight: 153 lbs Build: Fit Hair: Dark Brown, short Skin: Tanned Eye Color: Dark Blue Blood Type: O Race: Human Faction: Regulators Religion: None Personality: Somewhat quiet and calm, but can be lighthearted at times and a good man to be around. However, he is prone to making mistakes and can cause trouble if he's not careful about what he does. History: Roland was born in Primm, a decent town in the west, but always longed for the open roads. Growing up, he became the sheriff of the small town, but being confided only made him feel worse. Eventually he decided to hit the open roads and leave the New Vegas and the towns around it to the past. After a few years of traveling, he found himself on the east coast: The Capitol Wasteland. It was here he met the Regulators, a group who killed evil in the name of honor, and joined them. He had experience, being a sheriff, and had the power to hold up the job. Plus, he had freedom. No other gift could be better than freedom.
S.P.E.C.I.A.L:
Points to spend: 0
S.trength: 4 P.erception: 7 (8) E.ndurance: 4 C.harisma: 7 (8) I.ntelligence: 4 A.gility: 8 L.uck: 6
Perks:
None yet.
Inventory:
Carry weight: 125
Weapons: .32 Pistol - 2
Apparel: Sheriff's duster - 3 Sheriff's hat - 1
Aid: 4 Salisbury Steak - 4 1 Yao guai meat - 1 4 Dirty Water - 4 1 Nuka Cola - 1 1 Stimpack 1 Buffout 1 Mentats 2 Pyschos
Miscellaneous:
Ammo: 25 .32 caliber rounds
Total Weight: 16
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Post by CJ on Feb 22, 2012 2:14:58 GMT -5
General Info Name: S. Miles Gender: Female Age: Unknown, likely between 18 and 28 Birthday: Unknown, celebrates on New Year’s Hometown: Unknown, known to have encountered Necropolis. Now resides in Megaton Height: 5’8” Weight: 130 Build: Lean Hair: None Skin: Deteriorated, glowing green and yellow Eye Color: Faded purple and blue Blood Type: O- Race: Ghoul, glowing one Faction: None Religion: None Personality: Happy go lucky, determined to make others feel good about themselves. History: The only thing Miles knows about her past is a small identification medal in which is etched the letters: S. Miles. Her mind is so deteriorated by radiation she doesn’t remember much about anything. She likes to make up stories to anyone who asks. Sometimes she was an astronaut, flying deep in outer space. Sometimes, she was a president, who made many mistakes but was admired by her people. And sometimes she was a war tyrant, responsible for the death of many and the retribution of many a cupcake. Whatever the story is, Miles doesn’t care (mostly due to her own stupidity). She sipmply wants to bring happiness to anyone who passes by her tiny, crude residence in Megaton. As a ghoul, she can be considered hideous, so she wears a radiation suit with a round helmet. Painted on the helmet is a crude smiley face, which she considers now to be her true face.
S.P.E.C.I.A.L:
S.trength: 3 P.erception:7 E.ndurance: 5 C.harisma: 6 I.ntelligence: 1 A.gility: 8 L.uck: 10
Perks:
Animal Friend
Inventory:
Carry weight: 100
Weapons: Hunting rifle (6) Baseball Bat (3)
Apparel: Radiation suit (5)
Aid: YumYum Deviled Eggs x5 (5) Dirty Water x5 (5) Stimpak x5 (0)
Miscellaneous: Ammo: .32 caliber round x25 (0)
Total Weight: 24/100
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Post by crocoduck on Feb 22, 2012 16:39:25 GMT -5
General Info: Name: Birth name: Jonathan Mencil Used name: Alexander. Gender: Male Age: 14 Birthday: March 6th Hometown: Citadel Height: 5’3” Weight: 140 Lbs Build: Not scrawny, but certainly not strong. He’s a little tall for his age and tries to keep as toned as possible to avoid looking weak. It generally works and gives him an intermediary appearance between lanky and toned. Hair: Slightly shaggy black hair that’s groomed so that it looks neat. The black hair falls to the back of his head, the front kept cut short so that he never has bangs or hair in front of his face. In the back, the hair ends at the nape of his neck. Skin: Slightly tan Eye Color: Hazel Blood Type: AB+ Race: Human Faction: Technically born into the Brotherhood of Steel, but they think he’s dead and he’s perfectly fine with that. Religion: Atheist. Personality: Alexander is probably the smartest and most calculative 14 year old there is. Of course, such intelligence also brings about a certain degree of impassiveness to the world. Ever since he was born, Alexander has been deemed an academic genius. From picking locks to hacking computers to making repairs to knowing just what to say and how to say it and basically any essential wastelander survival techniques, Alexander excels far beyond most adults.
Since a young age, Alexander has chosen to observe his environment. Being born into the brotherhood of steel, he had the opportunity to stay holed up and safe like the other children; but Alexander refused.
He forced his parents to take him whenever they went somewhere, all so he could witness and observe. To his great frustration, he usually wasn’t allowed to do this. Only on the rare occasion when the Brotherhood was relatively certain of his safety.
Because of such, Alexander found scrounging for books. He’s always reading. His literature used to come from the brotherhood’s archives and from the soldiers that picked books up just for him. Today, he actively searches sources of information in an attempt to better his knowledge.
While cold as a boy, he was still human. Alexander loved his parents and the Brotherhood. By the age of 9, he felt that “love” was a foolish attachment brought about by certain thoughts and chemicals. Still, he did not bother denying an instinctual attachment to his parents and recognized that his feelings for the Brotherhood was merely the comfort of their safety.
Nonetheless, he was initially tragic with the death of his parents. He’d read about death in countless books, and many Brotherhood members he knew ended up dying. Yet he was still naïve and unprepared for loss.
He was cold, but it was only when his parents were killed that he started to become corrupt. It was the moment everyone around him was dead and his only security was the raider that killed him. That was when his life took a dark turn.
After two years of travelling with Gothe, the raider, Alexander still remains mainly neutral. Any killing that has occurred in his presence was by Gothe’s hand. He was indirectly responsible for several deaths, however, considering as he is the one that leads Gothe on his journeys for knowledge. He is the one that ends up giving her targets to kill and rob. This is a fact well recognized by the boy, and it’s a fact that has made him colder with each death. At this point, Alexander has merely gained an impassive attitude towards death. He is not at the point where killing is automatically his answer if it’s the easiest or best solution, but he won’t go too far out of his way to avoid it either. It seems that with each passing day, the “too far out” decreases at a steady pace.
Gothe’s influence over him is undeniable. He admires her strength, a trait in which he lacks, and more so admires her very existence. The fact that she’s alive while his good, organized and affiliated parents are dead has led Alexander to wonder if perhaps there is effectiveness in Gothe’s barbaric lifestyle.
Perhaps… perhaps that’s the way to live..
History:
Alexander was born as Jonathan Mencil, the son of two brotherhood of steel soldiers.
Ever since his infancy, Lyons and the scribes were rather interested in young John. They instantly recognized his intelligence above that of other children his age and immediately pegged him to be destined to be a great scribe.
When he began to repair items and use computers better than the average adult, the Scribes moved quickly to ensure they equipped the boy with as much knowledge as they could. He was too young to be an official scribe, and he lacked the fervor, passion and interest to even want to be one.
Still, the scribes weren’t about to waste his potential and in an attempt to have the boy get a taste for knowledge, they gave him nearly full access to their archives, of course hiding any confidential information.
They were enthusiastic when the boy actually began showing interest; asking to travel with Brotherhood members during expeditions. It worried them that he seemed to want to explore, but they figured that at least he was attaching more to the brotherhood.
So while usually not allowed, the boy was allowed to occasionally travel with his parents and a group of soldiers; so long as they were absolutely certain of the safety of the trip.
Unfortunately, you can never be absolutely certain of anybody’s safety in the capital wasteland.
A group of raiders got their hands on a few stealth boys and ambushed the boy and the five BoS members he had with him. The fight was brutal and would have killed him were it not for his quick thinking. Thinking immediately only of his safety, John ducked behind the corpse of his father.
His father had his helmet off at the time so he could speak to his son, and with absolutely no warning sign of the Raider’s presence, he was clipped right in the head when the attack began.
It was around the time that he grabbed his father’s fallen helmet and placed it on himself for protection before lying flat beside his father’s corpse that John realized what just happened. His father was dead.
With the shouts and the sounds, John could tell the raiders were mostly losing despite their numbers. A naïve sense of pride welled up within him; the Brotherhood were strong.
This pride was crushed shortly after. From the tiny sliver of visibility he had through the helmet and below his father’s body, he could tell there were only a few raiders left. They had killed another soldier, but that left 3 BoS soldiers against roughly 6 raiders. Usually very good odds.
Somehow, the odds failed. The group of raiders managed to take out another member of the BoS, but with 2 soldiers remaining (including his mother), the raiders were quickly wiped out for good.
Or so they thought.
To this day, Alexander is uncertain of where she came from or how she did it; but that’s when Gothe entered his life. Quite brutally.
A perfectly placed shot struck the second BoS member right in the neck where the armor was weak. Having somehow managed to sneak up on the soldiers from behind as they focused on the entirely frontal assault from the raiders, Gothe was able to get a close shot with her hunting rifle that made it even power armor to protect from.
That was also when he witnessed Gothe’s strength for the first time. With a nailboard, of all weapons, the brute of a woman managed to disarm the John’s surprised mother. She was so relieved at the sight of the raiders gone that she was caught completely off guard when her partner died and was momentarily shocked as well.
This shock lead to her downfall.
Disarmed, all it took was another swing from Gothe’s nailboard to throw her off balance. This gave Gothe the time needed to pull out her hunting rifle once again and perform the same shot from before.
John watched the first death and witnessed the attack on his mother up until she was disarmed. Deciding his mother wouldn’t survive, he grabbed his fallen father’s lazer rifle and stood quickly.
Being only 11, he could barely hold the thing up. He managed to at least aim it well enough that nobody in their right mind would want to get shot by with it at close range. So it was no surprise that the barbarian stopped when she turned to find a small boy aiming at her torso.
John stared at her for a moment.
“I could kill you, you know. I’m a child, but at this range and with this powerful a weapon, I have at least an 80 percent chance of killing you on the first shot. A 99% chance of at least slowing you down before shooting a second time and then killing you.” He spoke with an unnerving calm before returning to not speaking and just staring at the woman. His calm was most impressive because of the fact he was lying through his teeth. Basing off how the woman easily killed his companions, he could only assume she would be able to overpower him in seconds despite his weaponry.
She was obviously cautious, not wanting to die, but he couldn’t detect a hint of fear on her. She was obviously more than your average raider.
His parents were dead, his brotherhood escorts were dead. The brotherhood camp was half a mile back and he had no idea if more raiders would be arriving. With no escorts, there was a great chance he’d get killed or eaten on his way back.
So with slight reluctance, his logic prevailed over the intense fear and gradually increasing emotional despair he was feeling. He dropped the weapon and stood tall.
“Guide me around the wasteland. I’ve read all the Brotherhood books. I know the best places for you to go. Or just kill me and end up dying like your friends.”
He had no idea how it worked, or if the woman even listened to what he said. But she spared him anyway, and 3 years later, is still his guide.
A few months after the incident, John decided he needed a new identity to match this brand new life he was adopting. So he dyed his hair and changed his name to a certain historical figure he had read of in the Brotherhood’s archives.
He had no real intentions at the time of it all, but over the past 3 years, a persistent idea mirroring that of his namesake’s has been budding.
S.P.E.C.I.A.L:
S.trength: 3 P.erception: 8 (7) E.ndurance: 3 C.harisma: 9 I.ntelligence: 10 A.gility: 3 L.uck: 5
Perks:
Scoundrel -Take the Scoundrel perk, and you can use your wily charms to influence people - each rank raises your Speech and Barter skills. This perk is only active as long as your strength is less than or equal to half your charisma. (Temporary increase in strength or decrease in charisma applies as well. If strength is temporarily 3(+2) and charisma is 9, this perk is not active)
Inventory:
Note: Update this part of your post whenever you add or lose an item. Your Total Weight cannot exceed your Carry Weight.
Carry weight:( 100 lbs )
Weapons: x1 Silenced 10 MM pistol (3 lbs), X1 Hunting Rifle (6 lbs) Apparel: X1 Merc Charmer outfit (8 lbs) X1 Shady Hat (+1 Per) (1 lb) Aid: x5 Dirty water (5 lbs total) x1 Blamco Mac & Cheese (1 lb) x1 Fancy Lad Snacks (1 lb) x1 Mole rat meat (1 lb) x1 Crispy squirrel bits. (1 lb) x1 yum yum devil’d eggs (1) x2 Stimpack x1 Buffout x1 Rad-away Miscellaneous: (Leave empty for now) Ammo: 10 MM: 20 .32 Caliber rounds: 5
Total Weight: 28/100
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Post by Neurotick on Feb 22, 2012 16:41:57 GMT -5
General Info: Name: Gothe Gender: Female Age: Unknown, somewhere between mid 20's and early 30's Birthday: Unknown Hometown: Unknown Height: 5'7” Weight: 110 lbs. Build: sickeningly skinny, but all muscle. Hair: Black, short and shaggy Skin: Well tanned, lots of scars Eye Color: Hazel Blood Type: B- Race: Human Faction: Raider Religion: None Personality: Gothe isn't crazy, she just doesn't give a shit. She shoots first and asks questions later, usually regardless of whether the person still has a head or not. Her reasoning is actually rather simple: if you'd be more useful (or less annoying) dead than alive, you're going to die. She is a sociopath to a fault, but she won't go out of her way to torture someone before killing them...not unless they really piss her off first. While she shows little to no compassion for anyone or anything she is very protective of Alexander, her young and much more intelligent ward. If anyone asks her why, she simply responds, “no one gets to kill the kid but me.” History: Gothe doesn't remember a good portion of her childhood, nor does she care to. Her first memories are of when she was about twelve, wandering the wasteland aimlessly until she was beset upon by a band of raiders whose leader took to her in a bad way. She gained the begrudging respect of the rest of the group when she killed said leader and wore his skull as a hat. When she grew enough that the skullhat didn't fit anymore, she left the group and began wandering on her own, pillaging, killing, and generally not being nice to whomever crossed her path. Why she did not simply kill Alexander upon meeting him is a mystery. Perhaps she saw a bit of herself in him, or found his presence to ease a hole in her heart that she didn't know she had. Or, more likely, she just keeps him around on the off chance that her rations run low.
S.P.E.C.I.A.L:
Points to spend:0
S.trength: 8 P.erception: 4 (5) E.ndurance: 6 C.harisma: 5 I.ntelligence: 3 A.gility: 7 L.uck: 7
Perks:
Bloody Mess (With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% more damage with all weapons.)
Inventory:
Carry weight: 225
Weapons: Nail board (4), Hunting rifle (6) Apparel: Leather armor (15), Biker's goggles (1), Bandana (1, +1 PER) (total DR: 27) Aid: Bubblegum x3, Gum drops, Human flesh / Nuka-Cola x5 / Stimpak x2, Psycho x3 Miscellaneous: Ammo: .32 caliber round x25
Total Weight: 10+17+10=37
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Post by Xero on Feb 22, 2012 17:02:37 GMT -5
General Info Name: Vincent Maher Gender: Male Age: 32 Birthday: April 11 Hometown: San Francisco Height: 6’1” Weight: 178 lbs Build: Skinny, semi-athletic Hair: Short, black Skin: White, pale Eye Color: Green Blood Type: AB- Race: Human Faction: None Religion: None Personality: Vincent is a very intelligent person, however, for the past five years he has developed symptoms that rival schizophrenia due to radiation poisoning. Because of his illness, which he is not aware that he has, Vincent’s IQ ranges anywhere from 95 to 165. His disease also makes his personality fluctuate between being nice and generous to outright evil and malevolent. He is also quite paranoid.
History: During Vincent’s “good” period, he would tell you that he was born in San Francisco on a date that not even he can remember. His parents were killed on a convey by Raiders when he was a small boy. Uncharacteristically, the Raiders took the small child and began raising him as a Raider. When he was fifteen years old, Vincent showcased his intelligence by staging a coup within the group of Raiders, causing them to kill each other. Vincent himself killed the remaining three that managed to survive the initial onslaught.
Vincent migrated east, passing through New Vegas and other very notable and prominent cities. Eventually, Vincent arrived in the Capitol Wasteland at around the age of 27. Right around this time is when he started to suffer from radiation poisoning and developed schizophrenia like symptoms. A year later, Vincent found himself living in the Underworld, a settlement of ghouls located in the Museum of History. Because of his intelligence and idiotic nature of the ghouls, he was able to take advantage of them and start a crime syndicate; nothing too dominant or dangerous. Mainly scavenging. There are instances where he does have plans that would have ramifications throughout the Wasteland, but because his pawns are ghouls, those plans never see the light of day. During the last year or so, Vincent’s disease has progressed and has made him more unpredictable. He often kills his minions for “disappointing” him; usually there is no real reason. He has become a bit paranoid.
S.P.E.C.I.A.L.
Strength: 5 Perception: 8 (9) [2] Endurance: 5 Charisma: 5 Intelligence: 10 [3] Agility: 5 Luck: 2
*Parenthesis include added skills from apparel **Brackets include the bad side of his disease. Numbers include the added bonus.
Perks
Comprehension (only on his good days)
Inventory
Carry Weight: 125
Weapons: 10mm Pistol (2), Hunting Rifle (6) Apparel: Raider Badlands Armor (15), Bandana (1) Aid: x5 Iguana on a Stick (5) x4 Mole Rat meat (4), x2 Nuka-Cola (2), x3 Vodka (3), x5 Stimpak, x2 RadAway, x1 Jet Miscellaneous: Ammo: x100 10mm, x30 .32
Total Weight: 38
Okay, I think I got everything. Let me know if I didn't.
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Post by Kuro on Feb 23, 2012 22:30:43 GMT -5
General Info:
Name: Jacob Sellinger Gender: Male Age: 237 (Was 37 when the Great War occured.) Birthday: November 15th, Hometown: Houston, Texas Height: 5'8" Weight: 170 lbs. Build: Not very fat, but perhaps a little chubby. Its not exactly all muscle, although it might be hard to convince Jacob of that fact. Hair: A few wisps of brown hair sprouting from his head. Skin: Deteriorated, mainly shades of red, showing the muscle. Eye Color: Very faded light-brown, almost seems gray. Blood Type: Race: Ghoul Faction: None, travelling merchant. Religion: None, doesn't donate. Generosity needlessly extends the lives of those who aren't good enough to live.
Personality: Jacob Sellinger is a man of grand gestures and grander words. He is not afraid to do and say big things, unrestrained by any sense of formality. He likes laughing and being happy in general and its not very hard for him to smile. His sense of humor is a bit off, though: He treats fights as if they are sporting events and will applaud and make catcalls when he sees a particularly brutal kill. Although he has no problem with being nice, its in his nature to be cruel and if he had any close friends, they would know just how cruel he can be.
His philosophy focuses on survival of the fittest. If you're alive, its because you deserve to be alive: You are stronger than others. Of course, you may be weak compared to many others, and if that is the case, then you'll be weeded out eventually. The weak shall perish and the strong, those have earned their place on this Earth, shall live. Its all natural selection and the such, scientific fact, a truth of life and the such. Sometimes, luck happens, but luck won't save you forever.
He is a smooth talker and really doesn't care about other people. He likes business in general and at this point, he mainly does it for fun.
History: Before the Great War, Jacob Sellinger was your average used-car salesman. He liked the job, and the job liked him. He made a significant amount of money: Nothing that would appear in the newspapers, but he was defintely better off than most people. Eventually, he heard about the Vaults. He heard of how they were the only way that anyone could survive the upcoming nuclear apocalypse. At first, he thought nothing of it. Eventually though, it became painfully obvious to him and others that there was going to be fire, and that the Vaults really were the only way to safety. He tried as hard as he could to get into one of them, but the citizens had all been pre-selected: To Jacob, this meant that it was all practically based on luck. Luck! It wasn't fair! He had worked hard, he had EARNED his money fair and SQUARE (well...) and some loser trash was going to survive just because they were lucky?! This infuriated Jacob who, in an act of desperation, used as much money as possible to enter in what was practically a makeshift bunker. He wasn't destroyed by the bombs but like many others around the world, he was not without scars. The bunker had not been nowhere near as effective as the Vaults, and he ended up a ghoul: An irradiated spectre of the past.
Although this sent him into a momentary state of confusion and depression, he eventually perked up. He was still angered by the fact that he had not gotten what he had earned, but there were more important things to think about! What's the point of standing around and doing nothing but moaning about being a ghoul? Boredom was not something that he would deal with. Instead, he thought to do what he did best: Buy, sell, and sell. Weapons, armor, and supplies were in high demand now, and why not equip the best people with the best items? If they got enough caps to buy something, well, they earned that item: They (probably) got those caps through skill and not just by...luck.
After countless zany misadventures in the South, Sellinger ended up being rather successful. He had a huge amount of caps, and he was pretty much set. That would be too easy, though. Despite becoimng rich and powerful, Sellinger got bored and went up North to start his business over again: The most fun is not had when one has reached a goal, after all. One has the most fun when chasing after a goal. When he heard of conflicts between the Brotherhood of Steel and the Enclave, Sellinger went to Washington D.C. Those conflicts would turn into a war, and if there was going to be a war, then there was going to have to be a mechant to supply the war, to sell the war.
A merchant of death.
S.P.E.C.I.A.L:
S.trength: 4 P.erception: 5 (4+1) E.ndurance: 6 C.harisma: 8 I.ntelligence: 6 A.gility: 7 L.uck: 5
Perks: Cannibal (With the Cannibal perk, when you're in Sneak mode, you gain the option to eat a corpse to regain Health. But every time you feed, you lose Karma, and if the act is witnessed, it is considered a crime against nature
Inventory:
Carry weight: 125
Weapons: Hunting Rifle - 6 Combat Knife - 1
Apparel: Merc Adventurer's Outfit: DR - 12, Weight - 8 Pre-War Hat: DR - 1, Weight - 1, Perception +1 Sunglasses: DR - 1, Weight - 0
Aid: Food :Human Flesh (x3) - Total Weight: 3 Yao Guai Meat - 1 Fresh Carrot - 1 Beverages: Dirty Water (x5) - Total Weight: 5 Chems: Stimpak (x5) - Total Weight: 0
Miscellaneous: (Leave empty for now)
Ammo: .32 (x 15) 10mm (x 5) Energy Cell (x5)
Total Weight: 26
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