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Post by Hitotsumami on Feb 14, 2013 15:53:37 GMT -5
Alright guys, I'll probably start the thread for the game tomorrow. Now is the time to talk about anything else we need to fix.
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Post by Kuro on Feb 14, 2013 17:07:20 GMT -5
I will use Hjallmarch.
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Post by Hitotsumami on Feb 14, 2013 22:19:08 GMT -5
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Post by Shark a' Pult on Feb 16, 2013 0:07:03 GMT -5
I chose Falkreath instead of Winterhold because pretty much everyone was sequestered around that side of the map.
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Post by Hitotsumami on Feb 16, 2013 16:03:11 GMT -5
The games can now begin!
Obelus, you go first. Everyone keep in mind that for this first turn, both of your Leaders are on your capitol, so for this turn you can expand two times from your Capitol sector, if you want. You can 1 or both of your Leaders there if you want and expand with regular sectors.
Finally, all discussion will go in this thread, and all gameplay in that one, to keep it separate.
Anyway, let's start!
EDIT: Well, we can't start playing yet, I guess. Proboards is obviously doing stuff to the forum. They've removed all the codes when you reply, including bold, italics, colors, and the roll code, which we need from the game. I also don't have admin access to edit posts for some reason. So we'll have to wait for that to get fixed.
EDIT EDIT: I take that back again. Seems I'm the only one with that problem. So the game can start as usual~
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Post by Hitotsumami on Feb 16, 2013 19:31:41 GMT -5
Obelus, one thing you can do is keep your capitol a different shade from your others, instead of putting the "C" there. Also, put an L on any of the sectors where your Leader is, if you moved it from your capitol.
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Post by Shark a' Pult on Feb 20, 2013 11:34:11 GMT -5
How are we indicating castles? I was just going to put a black cross on the sectors that have them, and when leaders move into those sectors they can just put the dot in the middle of the cross.
And of course when an enemy conquers a sector with a castle, the invading player will just fill over the cross to remove it.
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Post by Hitotsumami on Feb 20, 2013 12:03:20 GMT -5
That idea sounds fine.
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Post by Shark a' Pult on Mar 4, 2013 23:10:31 GMT -5
How much longer are we willing to give to wait for the game to continue?
Should we skip someone, or start a new game altogether?
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Post by Shark a' Pult on Mar 12, 2013 0:10:26 GMT -5
So I take it that the lack of responses, means people are done with this?
Is that to say people don't want to play Risk anymore? Because I'd totally like to keep playing.
Even if that means changing the game and map again to have less people. I'm of a mind to go back to the original setting with the working rule set, I really liked our original setting and teams.
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Post by Kuro on Mar 12, 2013 22:42:08 GMT -5
I'd like to do one with original rules and settings. I don't see anyone posting in this one, unfortunately. I would like to still play Risk though.
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Post by Shark a' Pult on Mar 12, 2013 23:00:22 GMT -5
Well the original rules were a bit too simple, and when space ran out, nothing ever happened. I think we could at least use some new rules.
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