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Post by Shark a' Pult on Dec 2, 2012 3:05:45 GMT -5
Name: Al'lanne Jal'lucce Gender: Male Age: 17 Birthday: April 5th Homeland: Ravunya Height: 5'5" Weight: Dangerously low Build: Starving Hair: Black, curly, medium-length Ethnicity: Arabic Eye Color: Brown Race: Human Alliance: None currently Personality: Normally Al is a ambitious young man looking for a way to prove himself, as part of his ambition. He is honest and just, and despite having little affinity for his homeland, he does hold value in their values and has a strong sense of honor. In all things, he tries to think about how his actions would impact himself and the bigger picture before acting, and when he commits to something he tries to do it to the best of his abilities. Unfortunately in recent times, since his coming to Breakwater his own standards have fallen by the wayside. As it is, there is not much room for honesty and fairness in Breakwater, if you wish to survive. Weapons: Bow and arrows Ship: None Abilities: Given his upbringing he is fairly tough, or perhaps the better way of looking at it is that he's a survivor. Always has been. He's not an amazing fighter nor is he some genius, but he can wholly and comfortably live in most any environment. Or at least, as comfortable as things can be in harsh places. Appearance: In days past, Al was not a half bad looking young man, however Breakwater has taken its toll as of late. His hair is thinning and falling out, his skin is cracked and even bleeding sometimes, and his eyes have taken on a reflective sheen. Clothing-wise he currently sports very thick clothes for protection from the elements of the island, though his outfit is comprised mostly of quilts or blankets, anything he managed to scavenge from the capitol town really. Wrapping himself up in these he might appear to be a multi-hued mummy, or a fat kid wearing thick winter clothes of mismatched color. His head and face are concealed by a tagelmust, and really only his eyes and hands can be seen clearly. Background: Growing up in the slums of Ravunya, life was harsh for poor Al. Daily beatings, scrounging to survive, having avoid being sold into slavery and stealing to make ends meet. Thankfully though he had one prominent skill worthy of note, which he was able to practice quite often given his lack of anything else to do. That skill was archery, and by the time he was in his teens, he was arguably the best around. At least in terms of the slums of Ravunya, even if that wasn't a high standard. Life wasn't so entirely terrible however, and he did have someone to watch out for him. That someone was Snake Havey, who to Al was like an older brother. On the day Snake left to make his own life, there was much sadness in the young archer, but he knew that one day too when he was older he too would set out on his own. In his case at least, to find a place that had all the things he never did and where he could live comfortably and be able to call home and actually feel proud about it. Unfortunately for the young archer, this meant striking out at around sixteen years of age and finding his way to the paradise island of Breakwater. And the rest as they say, is history. Dream: To become his own man first and a Ravunyan second rather than the other way around. Al'lanne seeks to identify as more than just a rejected Ravunyan and seeks a place where he can make this true.
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Post by Kyubey on Dec 6, 2012 1:00:51 GMT -5
Name: Perry Boothe Gender: Male Age: 47 Birthday: December 3rd Homeland: Myrysaea Height: Reasonably tall Weight: Average Build: Thin muscular Hair: Black, medium length, greasy Ethnicity: Caucasian Eye Color: Hazel Blood Type: AB Race: Human cyborg Alliance: Vengeance Military, Air Marshall Personality: Grouchy and stern to his men, while appearing sarcastic and lazy to everyone else, Perry is not a man who cares much about what others think of him. He spends most of his days alone, though he has a horrible habit of womanizing whenever he can afford to do so. He doesn’t have many friends, and when he does interact with people, it’s normally with his fellow soldiers in the military, or with the women he attempts to pick up. In battle he is confident to the point of being arrogant, often putting himself in dangerous situations if he thinks it means having a better shot at victory. Weapons: His seaplane, the Seine, as well as a single-shot pistol and a cane. Ship (if any): The Seine
Abilities: Extraordinary talent with seaplanes
Devil Fruit: None
Rokushiki Ability: None
Attack Names: None
Appearance: Perry is a scruffy man with a narrow face and a bent stature. He has a stubbly beard, and a hard, mostly frowning expression. Most of the time he can be seen in his usual aviator outfit, complete with goggles and thick leather clothing. His most notable feature is his metal prosthetics, one replacing his left hand and the other replacing his left leg. While he can support himself well enough without the help of anything besides his prosthetics, he nevertheless makes use of a cane, which he is never seen in public without.
Background: Perry was a timid child, who grew up in a middle-class family loyal to the government of Myrysaea. Because of his low self-esteem he never did well in school, and spent most of his early years relying on his more confident brother, Angus. They did everything together, and shared in each other’s accomplishments and failures. When the two brothers were old enough to work, they got jobs together in a factory that built airplanes and warships. Because of his surroundings, Perry took a quick interest in aviation, and while Angus only saw the factory as the place where he happened to work, Perry would stay up at night studying the planes he helped to build, and, on pieces of scratch paper, would draw out plans for an ideal plane. Seaplanes were a particular area of interest for him, and he thought that the vast and wondrous seas of the Grand Line were just made for a vessel that could travel on both air and water. While his family didn’t have nearly enough money to ever afford a plane of their own, he would always watch them fly, somehow knowing that one day he might get the chance to ride in one of them. Unfortunately for him, his constant dreaming only served to distract him from his work, and while he remained as a lowly factory worker, Angus moved up in the world, one day quitting his job in order to seek a better career the military. Perry stayed in the factory, over the years growing farther apart from Angus, when, one day, revolution came to Myrysaea. Angus went to war, and, predictably, Perry did also, to fight alongside his brother and protect his country. The war was worse than anything he could have imagined. Perry watched as his friends and comrades died around him, and he saw horrors he never thought were possible. But he always imagined that, even if he died, Angus would have lived to see the end of the fighting. He didn’t. During an important battle, an explosion detonated fatally close to the two brothers. Angus was killed, and Perry lost his hand, as well as his leg from the knee down. He spent the rest of the war in the infirmary, in shock and in pain from what happened. By the time he recovered, his side had lost, he was living in a land called Vengeance, and he was alone. He was overcome by grief, with only a memory to encourage him to pursue the one thing he had left: his dream. While he knew he couldn’t fly with two of his appendages missing, he used his experience as a factory mechanic to build himself a new hand and leg, which, while far from perfect, were crafted specifically to work the mechanisms of a seaplane. The money he got as a soldier wasn’t enough for him to buy his own plane, but he found that the Vengeance Military had developed a genuine air force during the time he was away. Due to his missing appendages, it was hard for him to be accepted, but, in spite of the odds, he still managed to pass his examinations, and he was now part of the air force, under the service of the government he had once fought to stop. Because of his remarkable skill with planes, partially due to the time he spent studying them in the factory and partially due to a natural talent, he found himself promoted to commander of the air force, a title that he was more than happy to accept. After all, the money was quite good, and above all, he was finally able to obtain the plane of his dreams, a sleek and finely built seaplane he named the Seine, ideal for flying as well as for combat.
Dream: To serve in the military until the day he can peacefully retire and take his plane somewhere quiet in one of the four blues.
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Post by Mise™ on Dec 26, 2012 4:51:14 GMT -5
These are long overdue. I'll try to create profiles for Aclys and Vecs soon too. Name: Liene Valdiensk Gender: Female Age: 43 Birthday: 8th of December Homeland: Coryphaeus Height: 196 cm (6'5'') Weight: 71 kg (156 lbs) Build: Fit and slim Hair: Long, black and in much better shape than most of her fellow Coryphaeans. Skin: Very dark Eye Color: Brown Blood Type: O- Race: Human Alliance: Coryphaeus Island - Queen Personality: Liene is a quite unusual person for a Coryphaean being more of an intellectual than a fighter, having more interest in science and technology rather than fighting and waging war, though she mostly works with developing advanced weaponry. She is also much classier than most of her fellow Coryphaeans. Most of the time Liene appears to be very calm, calculated and even quite cold. Is known to have quite foul mouth, though no where near as bad as her children. When losing her cool Liene's anger just explodes. Weapons: None Ship (if any): None, though has access to any of the ships in the Coryphaean fleet, if needed to.
Abilities: Has high intelligent, but not a whole lot else as far as combat goes. Her strenght is roughly that or maybe slightly above of that of an average person.
Devil Fruit: None
Rokushiki Ability: None
Attack Names: None
Appearance: Most notably Liene is very tall for a woman, even for a Coryphaean, being nearly 2 meters tall. Like all of natives of Coryphaeus she has quite exotic and distinctive appearance, so telling her nationality is. However unlike most of her countrymen she has no scars on her body or other marks of battle. Liene is what most would consider quite beautiful. Unlike every other RP character ever Liene actually changes her outfit quite regularly, though her most common outfit is wearing a lab coat and other lab clothing. The two things Her Highness is almost always seen wearing is her hi-tech eyepiece that can used to detect poison and drugs, among other things, and a golden crown she wears on top of her head.
Background: Liene was born in the kingdom of Coryphaeus in one of the local noble families, the Velnius family. Despite being the oldest child in the family Liene wasn't going to become the head of the family as that position was passed on to the oldest son in the family, which meant that Liene's younger brother, Acutus XXIII, would eventually get it. Even at a young age two things came apparent about Liene, one she was very intelligent and two she was a bit different than her peers. At the age of 14 Liene Velnius joined the ranks of the Coryphaean weapon research, as it is the only thing that is really researched in Coryphaeus, where she proved her talent and quickly rose through the ranks. At age 21 Liene married the king of Coryphaeus, Karalisk Valdiensk XVII, and changed her last name to that of her husband, Valdiensk. Soon after becoming the queen of Coryphaeus Liene Valdiensk also got promoted to the head of weapon research. At the age of 23 Liene gave birth to twins, boys that were named Aclys and Karalisk XVIII. 13 years later Liene's husband died due to illness and Liene became a widow. This also lead to her son Aclys becoming the new king of Coryphaeus and her other son, Karalisk XVIII, leaving the kingdom behind. Soon after being crowned as the new king young Aclys Valdiensk asked his mother to build her Deus, a weapon designed by Karalisk XI, that was supposedly invincible, at least according to the writings of Karalisk XI. However Liene would soon discover that it wasn't very easy to follow Karalisk XI's design, which was filled with very vague instructions on what to do and what parts to get and a lot of it was written in some code language. Four years after the death of her husband Liene lost another family member as her brother Acutus Velnius XXIII died very suddenly off illness, leaving his son and Liene's nephew, Acutus XIV, as the head of the Velnius family. These days Liene struggles with the Deus project and the cryptic instructions of Karalisk XI having made very little progress during the last couple of years.
Dream: ? Name: Acutus Velnius XXIV Gender: Male Age: 17 Birthday: December 21st Homeland: Coryphaeus Island Height: 168 cm (5'6'') Weight: 58 kg (128 lbs) Build: Fit Hair: Long and well kept. Has bleached his hair so that it appears blond; his natural hair color is very dark brown. Skin: Very dark Eye Color: Brown Blood Type: O+ Race: Human Alliance: Coryphaeus Island - General Personality: Like most Coryphaeans Velnius is quite aggressive¨an aggresive person, known for his pointing gun at everyone and everything, as well as using it to solve most of his problems. Is also known to be quite careless. Velnius´is a social and friendly person, though his way of showing friendliness is often times a bit odd. Ambitious and competitive, though often picks fights with the wrong people. Despite acting very tough when in really bad situation is actually fairly cowardly. Weapons:
Miscere: Velnius' custom made revolver, made out of the best parts available. Is somewhat larger than a standard revolver. The barrel is gilded and the handle is made out of ebony. Uses 10mm ammo and like most revolvers the barrel holds only six bullets at once. Has a lot more power than the average gun and has basically perfect accuracy if used by someone with great aim, like Velnius. Has powerful recoil, which can potentially dislocate the arm of an inexperienced user.
Ship (if any): As the head of the Velnius family is the owner of the family ship. As a general also has access to many other ships.
Abilities: An expert gunman, with nearly perfect aim. Also really excels at horseback riding and thus fights his battles on his horse, if possible. Physically Velnius isn't a whole lot stronger than an average human. Has fed several bullets with Zoan Devil Fruits and uses these to aid him in battle, the most prominent one being his horse. Overall even when on horseback he is weaker than the other Coryphean generals, though much stronger than the average person.
Devil Fruit: Hasn't consumed a Devil Fruit himself, but has several bullets that have been fed one. These include:
Horse Horse Fruit: Model - Quarter Horse: Velnius' female horse, which is a Devil Fruit fed to one of his bullets. The horse's name is Fortuna. It is fairly small brown horse, with some white spots across it's body. Despite being very small it is incredibly quick and agile.
Bird Bird Fruit: Model Hawk: A bullet that can turn into Velnius' pet hawk, Accipter. The hawk is male. It is mostly used for scouting, but can also be used for carrying small items. Has very low combat strenght however.
Hive Hive Fruit: A Devil Fruit fed to one of Velnius' bullets. The bullet becomes a bee hive and can be used to release deadly killer bees. As long as even one of the bees survive it can be turned back into a bullet and over time the hive will produce more bees and can be used again. Mostly useful against large numbers of weaker foes. Doesn't do a whole lot against stronger enemies.
Rokushiki Ability: None.
Attack Names: Doesn't name his attacks.
Appearance: A very pretty young man. Has some scars across his body, though a lot less than most of his fellow Coryphaeans; the most notable battle mark on his body is him missing all the fingers on his left hand, which have been replaced with prosthetics. Almost always Velnius is seen wearing his trademark cowboy outfit, which consists of a light brown cowboy hat, navy blue vest, with a gray shirt, short sleeved shirt beneath it. He also wears light brown cowboy pants, with a black belt that has a golden buckle that reads 'XXIV'. Velnius also has a holster, for his gun, hanging around his waist. To finish off his attire Velnius wears dark brown cowboy boots. Also wears small silver earrings on both of his ears. May also occasionally dress up as Elvis and wear homoerotic masks.
Background: The oldest and only child of the Velnius family and thus at birth was given the name passed down in the family 'Acutus Velnius'. As a child Acutus was fairly average in most regards, though he did not like to be like that and thus tried to compete with his two cousins, the geniuses Aclys and Karalisk XVIII Valdiensk. However young Acutus just couldn't keep up with the two princes and just ended up getting left behind or hurt every time he tried to do something with them. One time prince Aclys even went as far as cutting off all the fingers on Acutus' left hand, which lead to him getting the prosthetics he has today. Due to constantly getting left in the dust young Acutus grew disliking on the two princes, especially Aclys, and still to this day just wants to defeat him at something, even if just once. After fighting abroad several times and seeing one of his enemies wearing a cowboy outfit young Velnius took a liking of it and since then has worn similar outfit himself, despite being very odd choice for a Coryphaean. When Acutus was 15 his father very suddenly died due to an illness, which left young Acutus to become the new of the family and a general in the army of Coryphaeus. However one thing came apparent very quickly; Velnius wasn't quite ready for this task and his lack of experience has been ridiculed a lot by the other generals.
Dream: To somehow get the better off his rival, Aclys Valdiensk I.
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Post by CJ on Jan 13, 2013 11:13:07 GMT -5
Name: Stacy Kane (True Name: Mizuko Kumori) Gender: Female Age: 21 Birthday: February 17 Homeland: Witches' Coven Height: 5'10" Weight: Average for her height Build: Average Hair: Purple, curled / Black, straight Eye Color: Blue / Purple Skin: Tan / Pale Race: Witch Alliance: Herself / Witches' Coven Personality: Stacy seems to be constantly amused with what she's doing. If she's ever upset, she can get extremely violent. Ship: Whatever Matthias and Regala has available.
Abilities: Stacy is the daughter of a Water and Shadow Witch. She has access to the powers and abilities of both kinds, though she can only use one at a time. (This section will be more detailed when I create the Coven's profile)
Appearance: Usually seen with a stark, black top hat. She wears a striped gray vest and matching pants. She wears very annoying tap dance shoes, which she uses for her own strange purposes. She usually has a sly smile on her face. Her ears are nearly pointed. Her hair, eye and skin color change based on what magic she is using at the time.
Background: Stacy Kane, then known as Mizuko Kumori, was a genetic experiment, bred to mother what was said to be the accumulation of all magic. She was the only success out of many failures. Her father was an aging Water Witch, who perished shortly after her birth. Her mother was a prominent Shadow Witch, one of the most powerful of her kind. In essence, she was two witches in one. She merely had to repeat the word "Water" or "Shadow" verbally or audibly in whatever language or form she wanted to switch between the magics. Even at a young age, she was learning an incredible amount of advanced spells and techniques of both kinds of magic. This was especially unique considering she had no real teacher for her Water magic. She was truly an oddity, but a child many Shadow Witches were proud to call a member of their own kind.
Mizuko lived her whole life understanding she was betrothed to a hybrid of Fire and Thunder. She never met the boy, but fantasized about what he was like. She never thought of love, only the benefit of being close to someone just like her and sharing in their memories. She had friends in her village, but she felt they could never understand her circumstance.
Around her ninth birthday, she was given the news that her fiancé was excommunicated for danger of tainting the witch population with misdeeds and impurity. The boy was indeed a hybrid, but not like Mizuko. He took on the appearance of a Thunder Witch but only had the abilities of a Fire Witch. In other words, he was an unsuitable candidate for the project. She was devastated.
Days after the news, the Shadow Witches began to treat her differently. She was no longer their shining beacon of excellence. Her hybrid nature did not have a purpose anymore with her fiancé banished and gone. Her existence now threatened to taint the purity of their magic, if she chose to marry someone else. She spent the rest of her adolescence striving to regain her former glory and listen to the wishes and desires of her elders.
Eventually, she gave up.
One day, Mizuko realized she didn't have to listen to the notions of a people so tightly wound in tradition and history. She could make her own truth. She cursed the people who brought her into existence and sought to start her own history. She took on the name Stacy Kane and began her bitter conquest.
(More will come as the war arc progresses)
Dream: To take control of her own destiny.
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Post by CJ on Feb 4, 2013 12:37:55 GMT -5
Name: Obviate Gender: Female Age: 47 (at the time of the past arc), 53 (present) Birthday: October 30 Homeland: Revelation Island Height: 5'4" Weight: Average Build: Average Hair: Brown, chopped short Eye Color: Unknown, wears sunglasses. Skin: Tan Race: Human Alliance: Grand Path Personality: Obviate could possibly have bipolar disorder. She fluctuates between kindness and absolute hatred. Deathly afraid of the ocean. Ship: The Soaring Kittypaw, a schooner.
Abilities: Known to kill her enemies with the same technique every time: point blank shot to the center of the forehead. Her opponents often give in to her, begging or coaxing her to kill them in this manner. She is either highly persuasive, highly intimidating or there may be something to be attritubed to her mysterious Devil Fruit power.
Appearance: Large aviator sunglasses make Obivate appear almost like she has large, bug eyes. Her brown, wavy hair seems to be just greasy enough to be gross. Her skin is tanned and dark, though this seems to be attributed to genetics and not time spent outdoors. She wears a peach colored trenchcoat and combat boots. Her obnoxious topaz jewelry would be her trademark, if not for her glasses. Depending on what mood you catch her in, she either wears a kind smile or a terrible frown.
Background: One day, Obviate consumed a Devil Fruit. From this day forward, she left home, hoping to never return again.
She sailed the Grand Line in search of peace and quiet. There she came across an assortment of oddities. A flying buffalo, a talking cupcake and a girl whose writings came to life were a few of the many wonders she discovered. These adventures did not seem to excite or faze her. Life after her Devil Fruit consumption was dull and miserable. No one could understand why and she tried not to make a huge deal about it (when her emotions allowed her).
Henri Alain, hearing of her plight and killing record, propositioned her into the Grand Line. He promised her the chance for a cure if she won. She took it and killed many individuals for the grand prize.
Strangely enough, she stopped. Before finally getting the prize, she seemed contented with her place in the competition.
Dream: To find a cure for Devil Fruits.
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Post by Kyubey on Mar 12, 2013 16:02:31 GMT -5
Name: Timo Gender: Female Age: 26 Birthday: September 12 Homeland: North Blue Height: Average, maybe a little short. Weight: Why do you want to know? Build: Healthy, but not overly slim Hair: Brown, just below shoulder length Skin: Pale Eye Color: Brown Blood Type: B+ Race: Human Alliance: Herself (Neutral by policy) Personality: Aloof and lazy, though sure to get the job done when the situation calls for it. Very free-spirited, with a strong dislike of authority, and especially those who would unconditionally submit to it. She has a cynical outlook, and can be very sarcastic, even when she doesn’t mean to be. Her one soft spot is for art, music, and literature. Also rather hip. Weapons: A Thompson gun that she keeps in a guitar case. Ship (if any): The East End, a small ship fit for only a handful of people, and can be piloted by a single individual. Has tons of small compartments for hiding things.
Abilities: Nothing special as far as physical abilities go. She’s not stronger or more adept than any average sailor, so her talents lie in her marksmanship and her keen senses as a smuggler. She’s a very good liar, and has a remarkable ability to get into most places unnoticed.
Devil Fruit: None
Rokushiki Ability: None.
Attack Names: Uh, no.
Appearance: Always wears sunglasses, a green denim jacket with lots of pockets, a tweed flat cap, and fingerless gloves. She usually wears a skirt that goes to her knees, and tall boots that are useful for maneuverability. Save for occasions when it’s inappropriate, she also normally has a cigarette dangling from her mouth.
Background: Timo was born a poor girl on a small island, with little for her to do to pass the time. She would often spend a lot of time on the streets, living in a mostly aimless fashion. One day, by pure chance, she met a young man named Simon Gow. He was a sailor, who just recently came off of a failed expedition. Now, he had no money, and was far from home. Both Timo and this stranger had reason to want to leave the island, Timo because of boredom and the knowledge that staying still won’t make her happy, and Simon because of his dream of being a great captain. Taking something of a liking to this man, Timo, who was only a young girl at the time, helped Simon find a new crew, as well as a ship. Luckily for the both of them, Timo’s small island was full of retired pirates and goalless ruffians, and Timo, knowing the area, was able to find and recruit several of them, while Simon worked to buy a ship. Eventually, over a period of several months, the Gow pirates were formed. It was a small crew, but it had some exceptionally skilled members on board, and a sturdy ship. Timo imagined that she would be part of this crew, but found out moments before the sails were raised that Simon had no intention of taking her on board, citing her age and lack of skills as reasoning. The young captain was decent enough, though, to pay Timo for her help, giving her more than enough compensation.
Undaunted by the rejection, Timo used the money to buy herself a boat of her own, which she called the East End, and set out to find some sort of fortune. While she was now the captain of her very own vessel, without a crew, or a desire to be a true captain, she wouldn’t get far at all. Honest work was hard to come by for sailors who had no interest in joining the Marines, and the life of a thief didn’t suit her, but there was a demand for freelance smugglers and couriers, so she made that her occupation, shipping items across the Blues. She found she was remarkably good at this sort of work, and this got her noticed by a famous crime family in the South Blue, who were willing to give her a decent offer working exclusively for them. For several years, she was their personal courier, and she was treated well for it, but all that ended when the Marines finally tracked down the organization. Timo escaped, but felt a deep guilt for not being able to do anything to help her employers, and after that swore off being bound by a single group again, and only worked as a free individual from that point on. Now, no longer kept to the South Blue, Timo moved her trade to the Grand Line, where she knew she could make far more money than she did before. And there, she flourished, delivering goods for the benefit of outlaws and decent folk alike, while keeping her name just under the radar.
Dream: None that she’s mentioned.
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Post by Kuro on Mar 15, 2013 23:41:18 GMT -5
Name: Selliven Mint
Preferred Name: Selly
Gender: Male
Age: 24
Birthday: April 14
Homeland: Sector 12 of Arkady Industries
Height: 6'2
Weight: Not much.
Build: Slim and slender with long fingers. Has a rather effiminate body and face, although most people could tell at first glance that he's a guy.
Hair: Light, almost faded blonde. Wavy, doesn't go past the bottom of his neck but it does cover some of his face.
Skin: Pale.
Eye Color: Faded sky blue.
Blood Type:
Race: Human.
Alliance: Wandering traveller.
Personality: He is calm and collected, sometimes even seeming aloof although he does not try to be. He knows little of the world, which leads to him not knowing social conduct and sometimes appearing very awkward or rude despite his best efforts not to appear so. Despite this, he is always eager to learn more and more of the world's wonders and beauty, which he tries to appreciate in the fullest. Because of such appreciation, he usually does things nice and slow to fully appreciate the world around him and prefers it when things aren't being hectic or rushed. His curiousity is easily peaked and his interest is easily caught. He especially loves art, music, and literature, and prefers the kind that is not mainstream, although he is not intentionally veering away from mainstream things. To other people, he is kind, friendly, and affectionate, although he has trouble acknowledging the concept of "personal space".
Weapons: A machine pistol, a product unique to Arkady Industries. It can unload its whole 12-bullet clip in about a second with just one continous pull of the trigger, no rapid pulling involved. He also has a curved switchblade.
Ship (if any): Has no ship of his own.
Abilities: He is good at fixing or tinkering with machinery and is able to do delicate work. He knows how to handle and use a gun and is a good marksman, as he is able to focus on the smallest detail or target and can react to any tiny twitch of movement with quick reflexes. Such reflexes combined with above-average speed makes him not too bad as a knife-fighter.
Devil Fruit: None.
Rokushiki Ability: None.
Attack Names: None.
Appearance: As said before, he is slim. His face is thin with hollow cheeks and gray bags. This added with his pale skin make him seem rather tired and sickly. On top of his blonde, wavy hair is a black beret that is worn at an angle, although it might be more accurate to say that it rests on top of his head rather than him wearing it as a hat. He has a long-sleeved shirt with horizontal black and white stripes, with the collar being wide and low, showing his collarbone and sometimes a tiny bit of his shoulders. He wears long, black pants with black shoes. Usually seen smoking a long pipe.
Background: Selliven Mint was born to a factory town in the outskirts of Arkady Industries, destined to spend his days working and working and working in an assembly line dedicated to whatever it was that his local area specialized in. The factory that his little town revolved around was focused on building pistols and once Selliven became of age and educated in the work of construction, he was sent to the factory to spend most of his hours working and working and working, all very procedure for such an Arkadian citizen.
Slavery is not used in Arkady Industries, but the outer Sectors of A.I focus on manual labor in the factories, and such labor is utilized to the fully extent. The people in charge of the factory wanted results and showed no mercy in the way they got it. Working hard is a good trait, but doing the same thing over and over again, day in and day out with only a few hours left to use for sleep is not something to be held in esteem. Selliven never had to lift any rocks or mine for resources or handle heavy machinery or any of that grueling work, but was chosen to just work with the details. He screwed the screws into the gun and that was it, over and over. Every day he woke up, walked to the factory, screwed in screws until the night, and then walked back home. For a good chunk of his life, he just followed that routine. Of course he hated the mind-numbing work, but he was raised to treat such work as the only thing that mattered. He didn't know anything else. At best, he could hope to be factory manager if he worked hard enough to be paid attention to, maybe.
And then, one day, seemingly the same as any other day, as he walked to the factory that morning, he saw an airship fly in the sky. It filled him with awe the moment he saw it. For whatever reason, it was flying low, low enough and slow enough for Selliven to look at the detail of the vessel. For the first time since he had started working, he slowed his walking and eventually stopped it to admire the beauty before him. Of course he had heard of it in textbooks before, but they had just described it as facts, as numbers and diagrams. To see the actual thing up close...It was no machine, it was no simple product, it was a work of art. The diagrams didn't do it justice. Seeing it in action, to see it in life was completely different from hearing of it from a book. It was something different in his routine, unremarkable life...and it inspired him beyond words.
He was late to the factory that day and was obviously distracted as he worked, too busy daydreaming and not focusing on his shoddy performance. His pay was docked, but he really didn't care at this point. He was too busy thinking of that airship. He didn't bother cooking any food for himself for the rest of the day or sleeping when he was supposed to. How could he? The thoughts of the flying beauty were still manic in his mind. After much hesitation, he went to work the next day but was even worse than he had been on the day before; not only was he still daydreaming, but at several points he just fell asleep and dreamed even more about that wonder.
Eventually he got his act in the factory together, but he was never the same. Insteead of spending all of his money on food and drink, he spent most of it on books. He had never bothered to read anything besides a textbook before, so reading actual works of literary art was a new experience. One that he enjoyed. Ever since the day he saw the airship, he focused his time and efforts on the fine arts. With whatever money he got from his work, he always saved it and spent it on whatever books, poetry, and pictures he could afford, even attempting to make some of his own. The airship showed him that the world didn't revolve around that blasted factory or what he did in it. It showed him that there was an entirely different world that he lived in, one where the wonders and beauty were unimaginable, but real. He no longer functioned, but lived. There was an entire world out there for him to see...and he would see it as soon as possible.
At one point, he stopped buying books and poems and art. He went to sleep when he should have. He focused entirely on his work and did it better than he ever had. His supervisors were pleased and rewarded the good example of dedication to work with extra pay as a lesson to the other workers. He worked and worked and worked for months and months and months and spent as little of his money as possible, buying only the barest mininum of food and supplies. He was saving for something and after at least a year of such saving, he felt that he had what he needed.
One day, much like the day when he saw the airship, he paid the right people to contact the right peoplet to send him the right people, or at least, person. A smuggler who would take him away from this droll place. Away from the clockwork routine of Arkady Industries. Away from this lifeless factory world and into the sunlight. Into the real world. It was just what he had been waiting for.
Dream: To live.
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Post by Shark a' Pult on Oct 24, 2013 20:48:10 GMT -5
Name: Jack Merrick Gender: Male Age: 25 Birthday: April 23rd Homeland: N/A Height: 5’11’’ Weight: 150-ish lbs. Build: Fit Hair: Brown, short Skin: Pale Eye Color: Green Blood Type: A+ Race: Human Alliance: Vengeance Personality: A kinder, more compassionate soul you'd never meet. Jack's experiences have shaped him into something of an enlightened spirit, seemingly incapable of animosity or hatred. Whereas a lesser man would have been through what he had and come out the worse, Jack emerged from hardship bearing no ill-will and only sympathy. Indeed, it is almost as if experiencing the horrors he has, has taught him to see beauty and grace in all things. In this way, he seeks to free all men from their bonds, to lift them up into the sun and to build a new future alongside them. Every man, woman, and child is his equal, as he is theirs, and he would stand for every one of them as he would stand for himself. To Jack, the world is his home and its people his family, from the mightiest ruler to the lowliest beggar.
Weapons: Whatever he has in his pockets, often gambling paraphernalia. Jack seems to be able to throw things at extreme velocities, so even simple objects like playing cards can prove to be lethal weapons.
Ship (if any): No personal ship of note.
Abilities: Jack is not some amazing fighter, though he knows how to hold his own well enough in a fight. As well, being something of a magician, he can be awfully good with his hands. Hiding things, taking things, making them disappear and reappear, etc. The only actual ability worthy of note, is his supernatural luck. Mostly having to do with (but not limited to) gambling and probability-based games, it is unlikely that he would ever lose such a game. His luck is so good it seems, that it even effects his life and environment overall, and things always seem to go Jack's way for the better. His better.
Appearance: Fairly handsome, at least enough to turn a head or two. A great help when having his image used for things such as propaganda and the like, as it doesn't hurt to have the leading figure of your cause be good-looking. His eyes though, seem perpetually tired, carrying the weight of a man well beyond his age. Clothing-wise, he usually sports a turtleneck or something similar, cargo pants to hold all the stuff he usually keeps in his pockets, and some stylish-looking sneakers. As well, as is custom for him and his followers, he carries with him his bonds of imprisonment or oppression; in this case, the shackles used to confine him for being a slave, including a still-active explosive collar.
Background: Sold into slavery at a young age, Jack spent much of his early life doing different work for different owners. It was all he knew, and what he came to accept from the world. At the age of twelve though he was sold to an ocean bound floating casino, where he picked up on all the skills necessary for working there, as well as learning the tricks of the trade. It is during this time that his lucky tendency began to manifest, and around this point he began to be known as Jack with Five Aces, or just Jack of Fives for short. Only a couple of years later by the time he befriended a new casino worker, this lucky tendency was significantly noticeable. This new friend of his, a young fishgirl, he took under his wing and treated her as something of a family he never had. Like brother and sister they became, with Jack always watching out for her, and he ended up teaching her everything he knew. Such was the effect, that she too began to develop a tendency of being unnaturally lucky. Eventually however the casino (and the two of them by extent) was liberated when a group of pirates going by the name 'Heartfelt' happened by.
The transition was jarring at first, but the crew eventually became a real family for the two, the kind which they'd never had. Jack and his 'sister' still remained as close as ever, but their 'family' was now much bigger. This had an effect on the both of them, though because of the difference in age, they each gravitated towards different aspects of the crew. His 'sister' found comfort and belonging with other girls on the ship about her age while Jack, now seventeen, found himself gravitating towards the adults. In particular the first mate, a man named King Asuza, and the very one whom had brought them into the crew in the first place. Jack came to idolize Asuza and aspired to be like him in every way, so understandably it was very hard on him when not only did Asuza abruptly leave without much warning, but he soon thereafter turned up dead. Killed, by some girl involved with an organization that the King had gone off to investigate, Jack could not let this go. He too soon thereafter left the crew behind, and though he would always come to regret it, he could not give up on his ideals so easily. Unfortunately where Asuza had fallen, Jack shared the same fate and was defeated, only just short of death himself.
Following this, Jack was promptly handed over to the authorities and due to his involvement with the Heartfelt pirates, was eventually imprisoned in Impel Down. He was only nineteen at this point, and for four long years he suffered imprisonment, during which time his moniker changed to Jack in Irons. Against all odds however, he once again made a friend, and at some point miraculously managed to escape. Or rather, the two of them merely disappeared, like some others in the great underwater prison who now and again seemed to simply vanish. Returning to the world again after all that time, he and his friend spent some short time wandering around the seas and trying to bring the freedom that had been taken from them, to people who needed it the most. Eventually they came upon the kingdom of Myrysaea however, and tried their hand there as well to bring freedom to the people. Their efforts were not well received however, and soon thereafter they were imprisoned once again, this time in the dungeons of Myrysaea rather than Impel Down. It would not be long however before a newcomer to the country, a fishwoman, managed to take up the mantle of liberation where Jack had left off. She managed to be much more successful than he could ever dream of being, and before long had the whole country in revolution. Eventually it got to the point where through a raid on the capitol, she managed to free Jack and many others from their holding cells. Of course Jack realized who his savior was; his 'sister' from all those years ago, now grown up just as he was. She in turn however, due to various injuries and his time spent imprisoned, did not recognize him. Jack used this to his advantage, and together they managed to successfully further the revolutionary cause in Myrysaea. Before its completion however, his 'sister' had to leave the country for personal reasons, and it was during this time that Jack once again took control of cause himself. Without the fishwoman around to have to placate, he could do things the way he wanted, resulting in one final grand bloody conflict in the capitol which removed the rulers of the country. Establishing control over his new domain, Jack transformed what was the feudal society of Myrysaea into a rebels paradise, where all were equal and everything was shared. Whereupon his 'sister' returned, she found no trace of what she had struggled for, all that remained was a land called Vengeance. Her continued presence was detrimental to Jack's hold on the country however, and so finally when they met once again, it was for the last time. The man in irons personally killed the only person he'd ever called 'family', and buried her memory so that none would remember who she was or the great things she did.
Nowadays Jack serves as the unquestioned representative of the free land he stole, leading the people of Vengeance along the path to a glorious future. Through war or internal conflict, Jack has led Vengeance to strength, no matter the cost.
Dream: Isn't it obvious?
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Post by Necromantic Soundwave on Feb 10, 2014 17:20:01 GMT -5
Name: Jitto "Golden Wave" Neppu Gender: Male Age: 49 Birthday: May 29th Homeland: Karakuri Island (Birthplace), Current home unknown (haven't chosen yet) Height: 6'3" Weight: 167 lbs (not including the machinery) Build: Average, muscular, with a large torso and bulky legs. Hair: Black and graying. Skin: Light brown. Eye Color: Yellow organic eye. Golden cybernetic eye. Blood Type: A+ Race: Cyborg Alliance: Shichibukai, Golden Wave Pirates, Vegapunk Personality: Smug, greedy, and idealistic. Jitto wishes to live in a world ruled by strength, where survival of the fittest is the ONLY laws necessary. He is always grinning, and confident in his own abilities. Not one to be overconfident, he merely accepts the possibility of injury and death as forever looming over his head; something else he wants to correct with his continued enhancements. He doesn't seem to anger at all, and is always trying to enrage others with his antics. Weapons: A simple nodachi with a golden sheen named Don'yoku. The sheath is across his back. The sword was named by him and is only notable because he has used it for so long. Ship (if any): Avaritia, a retrofitted marine battleship with GOLDEN WAVE in place of MARINE wherever it might have been instead. The jolly Rodger flown is the skull and two golden swords, with the words GOLDEN above and WAVE below. Abilities: There are four most notable traits that shall be outlined here that Jitto uses in combat (or in every day life). Observation Haki: Living on the Grand Line requires one to be strong, smart, or have a benefactor. Lacking the former and latter in his childhood, Jitto learned many things by diving into books and watching adventurers go by. Bullies at educational centers had a hard time hitting him as he practiced day in and day out to predict movements and see them coming before the enemy even thought of it. Though true mastery would not come until adulthood, this is easily Jitto's most powerful form of Haki and works well with his swordsmanship. Armament Haki: A requirement for the second half of the Grand Line. After a close encounter with an Admiral using a Logia fruit that left his pirate crew in shambles and his own ship destroyed, Jitto once again returned to books. He abandoned his old crew in order to train himself for years so that he could strike at the very core of someone, and never fall prey to one who uses Logia again. It's by no means perfect, and he usually only covers his sword in it. Advanced Swordsmanship: Jitto is skilled in several forms of swordsmanship, most notably a modified version of the Yagyū New Shadow School, in that he uses a Nodachi rather than a smaller sword. While not originally a swordsman upon leaving his home of Karakuri, he adopted the skills quite quickly and they've been a calling for him ever since. Other styles include a modified Nitoryu style when using two katanas (though this is rare to see, as he does not carry any on his person). He toyed with further altering himself by adding additional cybernetic arms for more swords, but he isn't quite set on altering himself to such an inhuman extent just yet. Cybernetic Enhancements: The enhancements that Jitto employs are mostly replacements for organs and limbs that he has lost in battle. These include; -His right eye has been replaced with a cybernetic one of his own design that allows him to have a sort of Heads-Up Display that also assists with his Observation Haki. -His legs from the knee down have been replaced with cybernetic prosthetics that have hydraulics enough to allow him to jump great distances, as well as keep up in speed with those who have earned their great speed through training and fighting. -His arms are also cybernetic, one completely and another from the elbow down, seemingly lost at different junctions. The completely cybernetic and bulkier one is seemingly of Vegapunk design, implying he got it after his entry into the Shichibukai. The other arm is slender and more in line with what Jitto designs. Both are quite strong, and can be used in tandem with Armament Haki. -Parts of his chest have been replaced with machinery and circuitry, including a fuel slot. His chosen fuel is scotch, which seems to work quite well. Devil Fruit: N/A Rokushiki Ability: A modified Rankyaku that uses his sword as the projectile point, rather than limbs. In fact, he isn't quite sure how to use his own limbs to do it. Instead, he is able to create the effect by swinging his sword hard enough in order to cut things that are ranged far away. (Kind of like Zoro's pound cannon attacks). He learned this early in his career of swordsmanship, when taking on government agents sent to kill him. They were hardly CP9 tier, but they each had their own Rokushiki abilities. Attack Names: Golden Wave Cutter: A charged Rankyaku attack from his sword that is more powerful than normal. Monster Killer: Drawing the sword against an oncoming opponent in one swift, powerful attack. Violence Storm: Multiple strikes in tandem to create a barrage of Rankyaku from his sword. Dastard Dance: More commonly used in Nittoryu for maximum effect. A close-up version of Violence Storm that is quicker and reinforced with Armament Haki. (Will name more abilities as I come up with them). Appearance: Based on but is subject to change(as always): A man supposedly past his prime, augmented with various cybernetics in order to continue his fight and live forever. His single organic eye is a bright yellow. This cyborg wears a jacket and belt -- the belt able to hold his Nodachi sheath in the back through a magnetic conduit -- and silk white pantaloons that are cut off at the knee so that they do not clip into the machinery of his legs. Pauldrons cover his shoulders, which other than his neck and head, may as well be the only parts of his organic body that remain (along with half of his left arm and half of his legs). This is quite subject to change as Jitto sinks further into manipulating his body with machinery. He typically wears gloves, but will take them off for a fight so that his hands can get a better grip on his sword. Background: Karakuri Island was a cold place, especially if you weren't an inventor. Money was hard to come by for Jitto's family, and they lived on scraps. Luckily for young Jitto, some of those scraps were metal, allowing his young and intelligent mind to expand and eventually allow his family to sell his trinkets and inventions. With enough money to put him through schooling, his family took that chance, beri signs in their eyes. The young and innocent Jitto was unaware of their greed (though he would later share that trait, but not hide his avarice behind a guise of "good parenting"). He was bullied by those more intelligent and those who were stronger and often felt insignificant, which drove him to be envious of others.
His envy turned to hate, but Jitto never showed his anger to anyone. Instead, he turned to violence, trickery, and a determination to learn more (which would lead to him discovering Observation Haki before he ever left to adventure). His haphazardly crafted machines would often malfunction when being used with others and sometimes even injured his fellow students. Very few knew to mess with young Mr. Neppu, who had alerady acquired a following through his teenage years.
While still young and eager to adventure, he and his closest friends built a ship to adventure on the Grand Line with. They saw many islands (even stayed for years on a few, particularly one where Jitto learned how to use a Nodachi in combat) and fought many battles together, even once gaining the ire of a Cipher Pol organization (long before the current generation). At great cost, he was able to defeat the agents that had been sent to kill him, but had lost friends and comrades in the battles. Though it did not kill his sense of adventure, Jitto vowed that he would become stronger (which would lead to him imitating Rankyaku to an extent) so that his crew never need suffer like that again. Defeating the Cipher Pol also earned him his first real bounty, exponentially high for a first number, at 2,000,000 beri. Likewise, pirates knew to respect Jitto, who went onto earn the epithet "Golden Wave" after using his new Golden Wave Cutter to save a small island from a tidal wave.
Years passed and Jitto's bounty rose somewhat as he continued to antagonize the Marines and World Government. He lost limbs, crewmates, and eventually, in the New World, all of his former crew. Whether they lived or died, he could not say, but a chance meeting with an Admiral put to rest his hopes of being able to continue his adventures. Stranded, alone on and island (and without any Scotch), he was forced to not only survive on bare bones fuel, but also to become even stronger. He spent several years stranded on that island, anger rising inside of him (but never showing, as always). He recalled his early readings on Haki, and focused on learning the second form, Armament, which took the years he spent on the island to master. The years here drastically changed Jitto's outlook on life, which led him to follow the ideal that only the strong had any business at the top of the world, and he abandoned any hope of finding his old crew.
With barely anything left on the island to be used as fuel, Jitto that he was on his last limb, having learned Armament Haki for nothing. Off in the distance was a ship that he was able to signal with a fire, and ride it off to the nearest inhabited island. Stealing the money from those who had saved him, he purchased enough Scotch to fuel himself, and went on a rampage that would raise his bounty once more, allow him to acquire his latest ship, Avaritia, and solidify a spot on the Shichibukai later on in life, as the Government could no longer afford to waste resources on him.
After settling in the New World as a psuedo-yonko (not quite able to muster the manpower or resources to hold more than an island for a day or two and using his ship as a base of operations), Jitto turned the Golden Wave Pirates into more of an Assassin group than a pirate crew. Their growing popularity and reputation finally allowed Jitto to be offered a position in the Shichibukai at the age of 49. Since joining, he has been in talks with Vegapunk about further research into more compact power sources for robots and cyborgs, as well as continued experimentation on Jitto himself. The project has been dubbed Huntivista (following in line with Vegapunk's naming theme).
Also to be noted, is that Jitto likely has many children across the Grand Line, as he is a lecherous hound who quite likes his women, once even having his way with a slave girl on her way to Mariejois... Dream: To live forever in a world of strength.
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Post by Shark a' Pult on Aug 12, 2014 17:25:11 GMT -5
Name: El Royal Gender: Male Age: 38 Birthday: June 14th Homeland: Greliore Height: 6’0’’ Weight: 180-ish lbs. Build: Solid Hair: Black, greying, short Skin: Tanned Eye Color: Blue Blood Type: AB Race: Human Alliance: Himself
Personality: On a personal level, El Royal is an opportunistic but cautious individual. Although he values good decisions and good business, he is usually not one to act unless he can be sure it will be for the best, particularly his best. Otherwise, he would much rather have other act in his stead or carry out his plans, letting them take the fall in case of the worst. Morally he has few scruples and though he tries to maintain the guise of a professional businessman, unobserved he would let little stand in the way of his own gains. Generally though since he is a fairly prominent individual in both the public eye and the criminal underworld, he has a reputation to maintain and so tries to adhere to a commonality people expect of him. In this way it feeds his personality, since he can always maintain the apparent high ground, so long as all the dirty work falls on his subordinates. Essentially, he's the kind of person you'd want to be friends with when people are watching, and not the kind of friend you'd want to have when alone.
Weapons: For the most part, Royal tries to avoid getting his own hands dirty, and would rather leave the busywork to his 'employees' and the like. The likes of which, he has amassed something of a small army to help not only run the public day-to-day operations of his casino empire, but also the practices of his behind the scenes criminal dealings. That said, if need be, he has ready access to a full compliment of conventional weaponry.
Ship (if any): Although he owns many ships, his personal vessel of choice is a sizable side-paddle steamer, the High Roller. Overtime it has been modified in various ways, in particular with a large ram attached to the prow.
Abilities: Kani Kani no Mi: Model Red King Crab, a zoan-type devil fruit allowing the user to adopt the form of a king crab. With a tough, spiky exoskeleton, Royal can become a rather dangerous close combatant if he needs to. He does not normally rely on this ability however, and if he actually needs to get involved, will much rather prefer to simply use normal weapons. On a separate note, unrelated to his devil fruit, Royal has the ability to physically interact with a person's very soul. This is due to a curse, rather than some trained or gained ability, and one he chooses to keep a secret more than any other detail of his person.
Appearance: A big fellow with some scars of a past life, though he now wishes to convey the image of an accomplished businessman. As such, he wears expensive, pressed suits with a favoritism towards white.
Background: In the past, El Royal was just a common enforcer with a history and a name. Overtime though he managed to accumulate his own wealth and influence, enough at least to carve out a space for himself in the criminal underworld. Particularly in the business of smuggling, though overtime the risks started to weigh upon him. With increasing age and experience, seeking to avoid the petty risks involved with basic criminal activities, he turned his focus to more respected pursuits. In the world of gambling and casinos, he could establish a refined public image, while still maintaining his vice in the criminal underworld. Having had years to build his own little empire of numbers games however, has more and more soured his taste of criminal activity in favor of high society, such that now he has very little if any personal dealings in such matters. Because of this, he has created something of a persona that he wishes to maintain, adopting the moniker of 'El Royal' and other refined characteristics. Rather than turning away from the underworld completely however, he merely employs ranks of subordinates to act in his stead. Of note that at some point in his past, due to his greed he was cursed with an unnatural hunger for the spirits of others. If left unchecked, this hunger would turn inwards and consume his very soul, and so he must maintain a fairly constant supply of victims to feed upon. Due to this, he has maintained a presence in the trade of people and slaves.
Dream: To be rid of the unnatural hunger that slowly consumes him, if left untreated.
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Post by Shark a' Pult on Aug 12, 2014 22:38:33 GMT -5
Name: Aithne O'Brien Gender: Female Age: 26 Birthday: November 12th Homeland: Aughrim Height: 5'8" Weight: 140-ish lbs. Build: Somewhat fit Hair: Auburn, medium-length Skin: Fair Eye Color: Green Blood Type: O Race: Human Alliance: The Outsiders, a counter Government, but distinctly non-Revolutionary group.
Personality: Outwardly a determined, collected individual, Aithne has a fiery ambition and steadfast drive in her heart, but tempers these strong emotions as best she can with a stronger sense of purpose and resolve. At a younger age she would have preferred to follow the direct approach in all things, and take the fight to her enemies, but overtime she has learned some hard lessons and gained real experience. Now rather than just some angry fighter or aimless terrorist, she has started to become a true leader, with it remaining unclear if this has been through personal effort or simply because she has been shaped by the tumultuous world around her. As the primary defender of what remains of her family legacy, she has traded in anger for determination, and brashness for patience. Perhaps most importantly of all however, Aithne is a gifted empath, and understands and feels people very well. Able to interact with people on multiple levels, especially emotionally, she is deft at mediating and defusing situations as well as making and keeping friends and contacts.
Weapons: Distinctly not a fighter, Aithne is still competent with basic weaponry, at least enough to hold her own against the average foe.
Ship (if any): The Lass of Loch Royal, an advanced submersible vessel, typical of those commanding members of the Outsiders. Although lacking exterior weaponry, the hull is immensely strong, capable of carving through even stone with relative ease. Because of the sleek shape and curvature of the craft, it could be mistaken for some sea creature, especially when moving about underwater.
Abilities: Blessed with Haoshoku Haki, Aithne commands the strong presence of a born leader. Although she possesses no supernatural powers such as a devil ability, she leads a force of strong, capable individuals. On a strictly skill-based level she is quite competent in strategical maneuvers and small unit tactics, having had much practice with both.
Appearance: Aithne tends towards comparatively modern clothing, though tries to avoid standing out. Her most common attire, would be a dark pea coat, dress pants and brown soft boots as well as a red plaid scarf.
Background: The O'Brien family was an old and respected clan, with Aithne being the eldest daughter of the current generation. She and her siblings, including her younger adoptive brother Martin, were raised to be proper individuals in the world and ardent defenders of their rights. In her early adulthood however, Aithne's family were targeted by the Government and effectively dismantled on the charge of being rebels. Their lands and claims were stripped, any and all members and affiliates deemed criminals and imprisoned, and their name outlawed. Not even Martin who had gained a knack for doing so, escaped persecution, but it was Aithne who was to escape the fate of her relatives and carry the family name on in resistance. Initially she took on the life of nothing more than a violent, aimless revolutionary, but unlike others of that cause she simply fought out of anger. After achieving no definitive results through this method however, and really only hurting herself, she withdrew from the greater conflict to try and find some new and better purpose to devote her life to. Thus with other like-minded, Governmentally opposed individuals she met along the way, she helped to found the Outsider movement. While her core goal was to free her family and restore their name, overtime her motives developed further alongside that of the group, to where she now at least partially shares their beliefs. Unlike the common Revolutionary movement, rather than trying to bring down the Government altogether, the Outsiders simply seek to establish a realm of their own. Appropriately enough, outside of Government control or reach, and if left to conduct their affairs in peace then they generally have no issue with the Government.
Dream: To restore her family to its former standing and clear their name.
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Post by Shark a' Pult on Aug 14, 2014 22:47:12 GMT -5
Name: Remelda Gender: Female Age: Indeterminate, at least 1000 years Birthday: Unknown Homeland: Ibaia Height: 5'10" Weight: Over 500 lbs. Build: Slender Hair: Black, medium-length, braided in places Skin: Pale to grey Eye Color: Metallic Blood Type: Metal Race: Human, Shaper subspecies. Undead, so she doesn't age. Alliance: None
Personality: None to speak of. Remelda is compulsively obsessed beyond compare, and barely registers anything beyond her fascinations, if at all. In life she was completely removed from the world around her, in death she has only gotten worse. Were it that her attention could be drawn from her work long enough for a normal interaction or conversation, one would find her to be very boring and out of touch, since her mind is so old and fragmented that she doesn't have a contiguous perception of time or history.
Weapons: Although capable of fashioning weapons from the environment, Remelda has six weapons in particular she relies upon in a fight, if need be. Six swords, each responsible for having killed her at different times in the past;
The Shard of Envy - An unwieldy weapon, seemingly incomplete with a green sheen, like a heavy length of untreated metal rather than a sword and leaving much to be desired. Forged from pure envy, it is difficult to wield and unrewarding in its use, for certainly any weapon would be better than this? It seems to gravitate towards that which the wielder desires however, and used against an opponent it has an almost ravenous tendency to strip them of their belongings. The more precious the belonging is, the stronger the attraction. The Brand of Hate - A mercurial weapon, which cannot hold a shape and lashes out at whatever is closest. Forged from pure hatred, it may look innocent enough and to wield it is easy beyond belief, but overtime it grows hotter with use and harder to discard to the point where having one's hand burned off is easier than letting go of the sword. Although it causes harm to the wielder, it is utterly devastating when used against those who do not expect it or deserve it, especially loved ones. The Edge of Fear - An ominous weapon, resembling a shadowy tear in space rather than a solid blade, through which ominous shapes and dark figures can be seen. Forged of pure fear, the wounds it leaves may seem lethal and bring extreme pain at first, but in time they always fade. Against the heroic and the valiant, the sword has very little effect, but it is capable of scattering entire armies who are not brave of heart and sure of intentions. The Sword of Regret - An unremarkable weapon, that looks no different from your average sword, though it yields to neither time nor use. Forged of pure regret, it is a heavy blade that cuts deeply, each day growing heavier still. Although it may cause no wanton destruction and behaves no different than any other common sword, the wounds it causes never heal. The Blade of Vengeance - A vicious weapon, the hilt is sharper than the blade, and both drip with a bitter poison. Forged of pure vengeance, it harms the wielder as much as the opponent, and gives no satisfaction even in victory. Although most dangerous when the wielder is in pain, and used in retribution it will repay the opponent tenfold, it succeeds only in causing suffering for all. The Strand of Love - A captivating weapon, strange in shape which may not appear logically designed and simply for show, however there is no sword more rewarding to wield. Forged of pure love, a keener blade does not exist and neither the mightiest king nor the lowliest beggar are safe from it's edge, for there is no defense against it. The first wound it makes is almost soul-crushing, with each successive cut causing less harm than the last, but strangely enough opponents will always find themselves longing for its sting eventually.
Of these weapons, Remelda can wield different swords depending on their purpose, and even multiples at once with the help of her shaping abilities. In practice she will allow them to orbit around her in an ever dancing fashion, picking and choosing whichever she may need at the time. When not being used, they are lodged in her body, in the manner they were each used to kill her.
Ship (if any): None.
Abilities: As a pure shaper, Remelda has unparalleled control over some given substance, in her case metal. After more than a thousand years of honing her abilities, she has reached the point where she can control metal in the environment without effort, and even treat other substances as though they had metallic properties. The ultimate expression of this being, that she can create and forge objects out of non-real substances, and even concepts or ideas as is the case with her six personal swords.
Appearance: Her physical body resembles that of a human female in her mid to late twenties, though her skin is almost grey. This is due in part to her state of undeath, but mostly due to the near-complete saturation of metals throughout her body, explaining her great weight despite her small figure. Even in life she reformed and replaced her natural form with that of metal, which in time certainly helped combat the effects of death, though it had some obvious side effects. The most obvious of which, aside of her complexion, being that she unintentionally and uncontrollably weeps liquid metal from time to time. Of note that she is not some kind of construct, with metal parts or robot limbs, and touching her would feel cold but not much different from any other person. Simply, rather than distinct parts of her body being comprised of metal, her body concentration and the overall distribution of metal is very high.
Clothing-wise she tends towards an old-looking and outdated though certainly extravagant ballroom gown, rich red in color and black in fringe, most akin to the Victorian style. As well, she wears a wide matching style Gainsborough hat, with an array of dead flowers to one side. Her attire does meet some complication with her personal swords however, which when not in used are actually lodged in her body. One directly through the left side of her head and out the other, which her hat actually rests upon rather than her head (though it would be hard to tell unless she took said hat off). Another through her right shoulder and running diagonally down to stick out through her lower torso. Another through the left upper arm and sticking out somewhat backwards. Another rammed directly through her chest, where her heart is, and sticking out the back. Yet another straight through the right side of her torso, at about the ribs, and sticking out the other. Finally, one through the front of her right thigh and sticking clear through out the back. All in all it gives her the appearance of a red pincushion, and with all the swords sticking through and out in places, has left several tears in her dress. As well, from these sword wounds, she tends to bleed liquid metal from time to time, similar to her eyes.
Background: It is difficult to find any accounts of Remelda before she found the Ibaian Crater, simply because it was such a long time ago. The only thing that is certain is that at some point in pre-history the crater was formed by the impact of a falling star, and though it was known to exist by people and on maps, it was little more than a geological feature. It was when Remelda happened upon the crater herself though, that she discovered amounts of starmetal from the ancient star within. Before this she likely lived as any other person of the time, but the discovery was enough that she chose to remain, and create a place to live. And so during these tumultuous times, because of conflict, natural disasters and whatever else, other people began to gather around her. Refugees and the like, seeking shelter during difficult times in the crater, simply because someone was creating a place to live and it was remote. Thus, the beginnings of Ibaia came to be, at first little more than a refugee camp.
Remelda of course because of her mental disconnect, all the while remained almost completely oblivious to this, and the people that started living with her. Unaware that the number had increased from some tens to several hundreds, unaware that they had taken to living in the structures she had made initially as workshops, unaware that they started to build and create things of their own. Her obsession was so great in fact, that even at the time she was not aware of some of the inhabitants having had children with her, and from her spawning a dynasty as well as a separate race altogether. Thus a monarchy and position of power was created, and Ibaia as a proper country was founded. Given her disability however, despite her contributions to this cause, Remelda was never afforded a position of power for obvious reasons. It became a strange case where she was simply left to work as she always had and continue to build the country bigger and better, while her children interpreted her will and ruled in her stead.
The continued success of Ibaia was always dependent on Remelda however, her creations and expansions, her constant progress. Thus, the country fell into a point of permanent stagnation when she left without warning, like a machine being left on standby. Having exhausted her interests in the crater, she turned her attention elsewhere and sought more pieces of the fallen star, forsaking everything she had created without a second thought. And so she continued traveling as she once had before settling to the crater, now in search of that which drew her attention the most. She visited numerous places and met various people along the way, but her mind was always on one thing. Such was her desire, that she retreated into the very earth itself in her search, and eventually found something entirely different but perhaps even more valuable. The Well of Wishes, a separate realm where the stars that people made wishes upon in their lives gathered. To Remelda this place carried little personal interest for she still sought the pieces of her own fallen star, however despite even her mental disconnect, she was able to sense an idea of how important this place could be. And so, as she once had with Ibaia, she came to settle again and merely continued her work at the Well. There were of course some initial difficulties, since she did not have ready access to natural resources like she had in Ibaia, nor did she have a flock of people gathering around her. Even so, she was now much more experienced in the use of her abilities, and forwent both resources and people. Using all the skill she possessed, she fashioned her ultimate creation; a living, thinking person. Composed of the very elements, she created a child on her very own, made in her ideal image. A perfect daughter, on who she could rely to traverse the world while she kept vigil over the Well, and bring back word or sight of whatever it was that Remelda could make use of. Perhaps more importantly though, a daughter to keep her more in touch with the world which after a thousand or so years, she found herself protective of.
And so she dwells, working night and day as she ever has, and waiting for word from her daughter of lands beyond where she might find that which comprised her dream; more pieces of her fallen star. Of note that over the course of her life, Remelda has been killed several times, by various people for various reasons. Because of her fascination with metal she was able to generally overcome her death each time, though she can no longer be considered living. Even undead is technically an improper term, as she is more like a construct than anything else. She still thinks and feels, her body still performs its natural functions, and you could still hug her and feel person. Her body possesses no warmth of the living though, no spark of life to be found within her cold, metal form. An artificial, almost completely metallic recreation of her physical body, slowly but surely made closer and closer to ageless perfection over the years.
Dream: Her own personal dream is to gather all the starmetal in existence, from which she believes a better world can be made. Overtime though she has become burdened with other duties, perhaps the most important of which, that she keeps vigil over the Well of Wishes.
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Post by Shark a' Pult on Sept 8, 2014 2:50:39 GMT -5
Name: Lucerne, with Eyes of Diamond Gender: Female Age: Around 50 years, though does not age, so physically mid-20s Birthday: N/A Homeland: None Height: 6'0" Weight: Over 250-ish lbs. Build: Fit Hair: Platinum white, long Skin: Porcelain fair Eye Color: Beautifully clear, almost crystalline Blood Type: O Race: Construct Alliance: None
Personality: From her limited experience with the world and people, Lucy is fairly naive in the ways of life, so to make up for this she is generally leery and mistrusting. It is unclear however if this is because her usually secluded way of life, or because of her mother's worldview which she gained overtime. Even so, she has a want to learn more and get to know others, but this is in direct conflict with her responsibilities. In her eyes, nothing is more important than the duty she was created to perform, and so she will turn aside all else in her focus on this without complaint.
Weapons: Although she considers her own life to be of importance, Lucy values the weapon given to her by her mother as the ultimate gift;
The Spear of Hope - A long pole arm with a pair of wide, oppositely facing blades, overall resembling a specialized glaive with a gleaming finish. Forged of pure hope, it doesn't look like much but it is the strongest weapon one could ever wield, and even the mighty shy from its golden sheen. Originally the weapon was fashioned by Lucy's mother since it made the wielder feel better for possessing it, though it was never intended for actual use or battle, and so was created as a simple pocket knife. Unfortunately, the very first time it was actually used, it shattered into a thousand pieces and was considered lost. Many, many years later though Lucy was created, and as a birthright gift her mother gathered the pieces of the weapon once more. In reforging the weapon however, she found that even in its unassuming beginnings and form, it had become the greatest weapon she had ever made. Furthermore, as time went on and Lucy grew up, the weapon grew with her in form and potential. Initially just a small knife, by the time of her adulthood it had become the great glaive that it is today. Fed by the spirit and faith of a simple girl throughout her life, the weapon has transcended the very notion of limitations and when the time comes to use wield it, Lucy knows that it will hold sure and strike true.
Ship (if any): None.
Abilities: Although her humanoid form was entirely created in an artificial manner, Lucy is certainly a living, organic being. Unlike her mother whom was originally human, Lucy was created as perfection given form. As such, while she possesses no supernatural powers, her physical body is not bound by the limitations of individuals of the varying races. In this way, although she has never had much need to test it, both her physical and mental potential (with enough training of course) can be far in excess of persons of any race around her size. That said, she has spent most of her life at the side of her mother, so she hasn't expanded her potential that much beyond what was needed. In this case, not much beyond a very strong humanoid be it human, fishperson, or whatever else.
Appearance: Lucy was literally created by her mother in an entirely unnatural way, and her mother had in mind perfection during the process. The ideal she had in mind was that of the angels of myth and faith she had learned of in her travels, of divine grace and immaculate form. In this way, at least from a physical perspective Lucy most closely resembles such inhabitants of Skypiea, though her feathered wings are very large (~10 foot wingspan) and fully capable of flight. Because of her very fair complexion and utter lack of physical flaws however, as well as her sleek white hair, she almost appears too perfect; like a porcelain doll. Thus, depending on the person she could seem either beautiful, or unnerving in appearance. Clothing-wise she sports a simple tunic and short pants, over which she wears elegantly simple form-fitting robes that serve to provide further modesty but not restrict movement.
Background: Lucerne was created some fifty odd years ago by her mother, Remelda, out of the very elements and earth itself. Creating complicated things was not something new to her mother, and as well she had had children herself naturally before, but she had never created an artificial life. In her seclusion though she could not create another child naturally, so she had to settle with the raw materials that the earth provided. Thus, because Remelda had for once full control over the process in which her child was made, Lucy was created to embody perfection. An idea more than anything, of a instrument of divine action, whom could assist in any way needed. And so Lucy was 'born', and raised by her mother to fulfill the life she was made to have. Unfortunately, while this meant that she would grow up to become a very effective servant, she was by no means an effective person. Coupled with the fact that her mother was unstable and barely human herself, and Lucy ended up becoming more like one of Remelda's machine creations than one of her children. Either way, she does her duty and acts as both her mothers caretaker and connection to the outside world without complaint, and on rare occasions she is even sent out into the world proper for whatever reasons may be necessary at the time. Usually in this case, to hunt down any findings or rumors that her mother may find valuable, but she gains personal enjoyment from this relative freedom as well.
Dream: To help her mother till her own freedom is earned, rather than given.
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Post by Shark a' Pult on Sept 8, 2014 20:34:49 GMT -5
Name: Selim Mustafa, Sultan Gender: Male Age: 42 Birthday: June 25th Homeland: Anadolu Height: 6'0" Weight: 170-ish lbs. Build: Fit Hair: Curly black, medium-length. Connecting mustache and beard, grey hair and trimmed short, almost to a point at the chin. Skin: Olive Eye Color: Brown, fierce Blood Type: A Race: Human Alliance: His holdings.
Personality: Determined, driven by duty and honor. As a younger man, Mustafa had a fiery spirit and was a man of great passion and ambition, with little direction. Overtime though this fire has faded, given way to greater notions of responsibility and reputation. He cares more about maintaining his name now, than he does projecting it. On an interpersonal level he is quite terse and stubborn, but he does pay mind to the situations of others, even if this isn't outwardly apparent.
Weapons: His primary weapon of choice, Affetmek, a masterfully made scimitar of average length. While it may not be the greatest or most powerful sword in the world, it could very well be the sharpest, capable of cleaving through more than just material substances. The blade is quite fragile however and must be maintained meticulously.
Ship (if any): Although he technically commands fleets of ships, his own personal vessel is a great Xebec named Lepanto.
Abilities: Conqueror's Haki aside, Mustafa is an excellent fighter and a proven battle commander. His personal style of combat over the years has become more refined, to suit his gain of experience. While not as overtly destructive or wild as he once was, he now commands the respect of the very elements with his attacks.
Appearance: Clothing-wise he usually wears leather and chain mail, with overlaid silk clothing, bearing vibrant colors and beautifully intricate patterns and designs. His basic color scheme is red and gold, the same as his standard.
Background: The man known as Selim Mustafa began his life as the son of a merchant family and was sent abroad to study and learn, but during adolescence was kidnapped into slavery. After long years of hardships he took his freedom by force, and began a vendetta against slavers and the like, giving up on his former life. In the process he became quite infamous, and so to legitimize his presence he returned to his home country and took control from more modern powers of governance, to reinstate the old traditions of his people. Styling himself Sultan like the rulers of old, he stood against all opposition to his rule, and eventually turned his focus and power outwards when there were no more enemies left at home. Whereupon he became a true force to be reckoned with, a world power and threat to the Government, he attained the position of Yonkou. After many years of expansion, Mustafa settled his conquests so as to better govern and consolidate his sultanate and as well, to spend more time among his people and supporters. Despite this, he still remains an active and potent force in the world, and most know better than to test this.
Dream: To spend more time with his son and wife.
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